Taking Shape

This week has shown some significant progress for the beginnings of our trading card game maker. What was wireframes and concepts is now turning into working screens and interactions. Over the last week, I have learned quite a bit about getting user input from Unity and sending that to our webserver and database. The intersection of code and graphics/UI between Unity and our C# scripts is quite different than what I am used to. Having to define variables in C# which represent game objects, assign those variables to the correct objects in Unity and then write the code to make those objects do different things is quite a joy.

A simple login menu

As an example, rigging up this login menu ended up being quite a bit more involved than I expected. You need text input fields, the text in those fields, buttons, additional error text, attaching scripts to the correct field, scripting what happens when the button is clicked; the list goes on. As a result of my inexperience with Unity I find myself taking much longer to perform what should be seemingly simple tasks. Despite, this things are slowly speeding up and the game is taking shape. My team has done a great job of creating some excellent scenes for creating cards and playing the game. Now it is up to me to deliver the correct database scripts to really allow them to take off!

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