{"id":61,"date":"2021-02-15T23:22:32","date_gmt":"2021-02-15T23:22:32","guid":{"rendered":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/?p=61"},"modified":"2021-02-15T23:22:33","modified_gmt":"2021-02-15T23:22:33","slug":"source-4","status":"publish","type":"post","link":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/2021\/02\/15\/source-4\/","title":{"rendered":"Source 4"},"content":{"rendered":"\n<p class=\"has-small-font-size\">Article:\u201cHere\u2019s how &#8216;Overwatch&#8217; designed each character to feel truly unique\u201d<\/p>\n\n\n\n<p class=\"has-small-font-size\">Author: Tim Mulkerin<\/p>\n\n\n\n<p class=\"has-small-font-size\">Author summary:<\/p>\n\n\n\n<p class=\"has-small-font-size\">Tim Mulkerin studied art history at the University of Arizona and works as a freelance writer at IGN, Kill Screen, Paste, and Business Insider.<\/p>\n\n\n\n<p class=\"has-small-font-size\">Article summary:<\/p>\n\n\n\n<p class=\"has-small-font-size\">&nbsp;&nbsp;&nbsp; The article has a strong focus on shape language and movement in the context of Overwatch characters.&nbsp; The game Overwatch has a ton of characters that are very easy to identify at a distance.&nbsp; Mulkerin ties shape language and movement to the functionality of the game to inform character design.&nbsp; Since Overwatch is a fighting game with a variety of characters, some small and nimble but weaker to attacks, some large, slow, but able to take a lot of hits.&nbsp; So when designing the character the bigger tank characters would naturally need to be larger, maybe blockier, or rounder.&nbsp; Then a fast precision character required a design that is tighter, smaller, thinner, etc.&nbsp; These aspects of the design not only make sense on a story\/personality level, but when a player sees one of these characters at a distance, they need to be able to quickly analyze what kind of character they are going up against and how to react.&nbsp; SO the designs themselves are not only iconic, memorable, and fun, they are also needed to be functional in their designs based on the context of a video game.&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"has-small-font-size\">Citation:<\/p>\n\n\n\n<p class=\"has-small-font-size\">Mulkerin, Tim. \u201cHere&#8217;s How &#8216;Overwatch&#8217; Designed Each Character to Feel Truly Unique.\u201d <em>Business Insider<\/em>, Business Insider, 1 June 2016, www.businessinsider.com\/secrets-of-overwatch-character-design-2016-6.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Article:\u201cHere\u2019s how &#8216;Overwatch&#8217; designed each character to feel truly unique\u201d Author: Tim Mulkerin Author summary: Tim Mulkerin studied art history at the University of Arizona and works as a freelance writer at IGN, Kill Screen, Paste, and Business Insider. Article summary: &nbsp;&nbsp;&nbsp; The article has a strong focus on shape language and movement in the &hellip; <a href=\"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/2021\/02\/15\/source-4\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Source 4<\/span><\/a><\/p>\n","protected":false},"author":11132,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-61","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/posts\/61","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/users\/11132"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/comments?post=61"}],"version-history":[{"count":1,"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/posts\/61\/revisions"}],"predecessor-version":[{"id":62,"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/posts\/61\/revisions\/62"}],"wp:attachment":[{"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/media?parent=61"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/categories?post=61"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/tags?post=61"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}