{"id":59,"date":"2021-02-15T23:21:53","date_gmt":"2021-02-15T23:21:53","guid":{"rendered":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/?p=59"},"modified":"2021-02-15T23:21:54","modified_gmt":"2021-02-15T23:21:54","slug":"source-3","status":"publish","type":"post","link":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/2021\/02\/15\/source-3\/","title":{"rendered":"Source 3"},"content":{"rendered":"\n<p class=\"has-small-font-size\">Article:\u201cDesigning characters for animation\u201d<\/p>\n\n\n\n<p class=\"has-small-font-size\">Author: Fernanda Frick<\/p>\n\n\n\n<p class=\"has-small-font-size\">Author summary:<\/p>\n\n\n\n<p class=\"has-small-font-size\">Fernanda Frick is a Chilean animator, illustrator, and director who works extensively on indie short films and graphic novels.<\/p>\n\n\n\n<p class=\"has-small-font-size\">Article summary:<\/p>\n\n\n\n<p class=\"has-small-font-size\">&nbsp;&nbsp;&nbsp; For animation, you need to think of character design as casting for live action productions.&nbsp; The exception, of course, is you create everything about the actors from the start.&nbsp; While in live action films, when you cast an actor, you get some traits off the bat of the natural person.&nbsp; You go through a bunch of different people and see a ton of traits and choose the best traits that fit the character you cast for.&nbsp; So this is a positive and negative of creating the character.&nbsp; Id adds a lot more that one needs to think about when creating, but it gives you much more freedom to create the exact ideal image of the character you make.&nbsp; On top of this, you need to think of the production pipeline as you design.&nbsp; When designing for 3d, there will be differences to designing a 2D animation production.&nbsp; For 3D, you would have to keep in mind that your designs would go to a modeler that has to translate that into a three dimensional figure, so that is limiting in some ways and impacts some draftsmanship techniques.&nbsp; Versus a 2D production where it would go to a storyboard and then animating directly.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"has-small-font-size\">Citation:<\/p>\n\n\n\n<p class=\"has-small-font-size\">Frick, Fernanda. \u201cDesigning Characters for Animation.\u201d <em>Medium<\/em>, Here&#8217;s the Plan\u200a-\u200aBlog, 1 Mar. 2017, medium.com\/heres-the-plan-blog-eng\/designing-characters-for-animation-660192a62de.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Article:\u201cDesigning characters for animation\u201d Author: Fernanda Frick Author summary: Fernanda Frick is a Chilean animator, illustrator, and director who works extensively on indie short films and graphic novels. Article summary: &nbsp;&nbsp;&nbsp; For animation, you need to think of character design as casting for live action productions.&nbsp; The exception, of course, is you create everything about &hellip; <a href=\"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/2021\/02\/15\/source-3\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Source 3<\/span><\/a><\/p>\n","protected":false},"author":11132,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-59","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/posts\/59","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/users\/11132"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/comments?post=59"}],"version-history":[{"count":1,"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/posts\/59\/revisions"}],"predecessor-version":[{"id":60,"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/posts\/59\/revisions\/60"}],"wp:attachment":[{"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/media?parent=59"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/categories?post=59"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/jacobsbraingoop\/wp-json\/wp\/v2\/tags?post=59"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}