{"id":25,"date":"2024-11-30T22:45:18","date_gmt":"2024-11-30T22:45:18","guid":{"rendered":"https:\/\/blogs.oregonstate.edu\/hannalore\/?p=25"},"modified":"2024-11-30T22:45:18","modified_gmt":"2024-11-30T22:45:18","slug":"level-design","status":"publish","type":"post","link":"https:\/\/blogs.oregonstate.edu\/hannalore\/2024\/11\/30\/level-design\/","title":{"rendered":"Level Design"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\">Group Decisions<\/h3>\n\n\n\n<p>My Capstone team and I have been making finalizing decisions on the design of our game the past couple weeks. We are recreating Pac-Man and Frogger, however we want this to be a unique experience on the market, not just an exact replica in VR (Virtual Reality) form. The result of our brainstorming has become fruitful and I have completed basic blocking out of the level design for the Pac-Man game. Another member on my team, Miguel, has been working hard on creating the ghost designs in blender to be imported into Unity.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Debugging and Struggles<\/h5>\n\n\n\n<p>For our project we all need to be able to collaborate in Unity together and to do so we&#8217;ve been using an application called Perforce. It allows us to share and upload files to each other to be updated in our Unity scene. We ran into a few issues, as this is new to all of us and there&#8217;s been a learning curve. I&#8217;ll save you the technical jargon, but basically, we weren&#8217;t seeing each other&#8217;s changes and there were issues with being unable to work on the project if someone else had unsaved changes. After a debugging collaboration with another one of my team members, Michael, we were eventually able to solve this problem.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"524\" src=\"https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/8165\/files\/2024\/11\/image-1-1024x524.png\" alt=\"\" class=\"wp-image-26\" srcset=\"https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/8165\/files\/2024\/11\/image-1-1024x524.png 1024w, https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/8165\/files\/2024\/11\/image-1-300x153.png 300w, https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/8165\/files\/2024\/11\/image-1-768x393.png 768w, https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/8165\/files\/2024\/11\/image-1-1536x786.png 1536w, https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/8165\/files\/2024\/11\/image-1-1200x614.png 1200w, https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/8165\/files\/2024\/11\/image-1.png 1910w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Screenshot of our Perforce workspace.<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Level Blocking<\/h3>\n\n\n\n<p>As I mentioned, I completed blocking out the level design for our Pac-Man inspired game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"591\" src=\"https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/8165\/files\/2024\/11\/image-2-1024x591.png\" alt=\"\" class=\"wp-image-27\" srcset=\"https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/8165\/files\/2024\/11\/image-2-1024x591.png 1024w, https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/8165\/files\/2024\/11\/image-2-300x173.png 300w, https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/8165\/files\/2024\/11\/image-2-768x443.png 768w, https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/8165\/files\/2024\/11\/image-2.png 1085w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Unity Scene with the level blocking complete.<\/figcaption><\/figure>\n\n\n\n<p>It obviously has a long way to go, but I&#8217;m glad we have our environment set up with a space to test game functionality. I also integrated an XR rig, which allows us to test the game in VR with full remote and transportation functionality. Soon, these corridors will be a lot spookier!<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Next Up&#8230;<\/h5>\n\n\n\n<p>Stay tuned to see my progress with the level design. I&#8217;ll be adding wallpaper and setting up the general atmosphere of the game. I believe our ghosts are almost done to be uploaded in the scene and begin coding some functionality!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Group Decisions My Capstone team and I have been making finalizing decisions on the design of our game the past couple weeks. We are recreating Pac-Man and Frogger, however we want this to be a unique experience on the market, not just an exact replica in VR (Virtual Reality) form. The result of our brainstorming [&hellip;]<\/p>\n","protected":false},"author":14557,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.oregonstate.edu\/hannalore\/wp-json\/wp\/v2\/posts\/25","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.oregonstate.edu\/hannalore\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.oregonstate.edu\/hannalore\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/hannalore\/wp-json\/wp\/v2\/users\/14557"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/hannalore\/wp-json\/wp\/v2\/comments?post=25"}],"version-history":[{"count":1,"href":"https:\/\/blogs.oregonstate.edu\/hannalore\/wp-json\/wp\/v2\/posts\/25\/revisions"}],"predecessor-version":[{"id":28,"href":"https:\/\/blogs.oregonstate.edu\/hannalore\/wp-json\/wp\/v2\/posts\/25\/revisions\/28"}],"wp:attachment":[{"href":"https:\/\/blogs.oregonstate.edu\/hannalore\/wp-json\/wp\/v2\/media?parent=25"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/hannalore\/wp-json\/wp\/v2\/categories?post=25"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/hannalore\/wp-json\/wp\/v2\/tags?post=25"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}