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Getting to Work in Unity

After the previous weeks of working on various tutorials and learning different facets of Unity, this week we are focusing on finishing the basic version of Breakout with no machine learning. This has required a lot of linking different game objects to each other in order to share information between the different objects. Since we are working in teams this has also required closer coordination with my teammates than on previous objects since things can break due to unforeseen consequences of changing something in either Unity or in scripting.

The bright side is seeing everything coming together. This week I have primarily been focused on menus and the game over condition is handled correctly. It was nice being able to play through a full game and see the life tracker tick down when I failed and have a game over condition trigger. This made it feel like a more complete project. There is still definitely work to be done still, such as adding additional difficulty due to levels or decreasing the paddle size in subsequent panels. However, its always nice to see progress on a project.

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