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Starting to learn Unity

I started doing Unity tutorials and setting up my environment this week. I’m doing this so I can learn about how to make a version of Breakout that uses machine learning with my teammates.

So far I’ve made a clone of Flappy bird according to one tutorial. The funniest thing I learned while doing this is to remember to change tags after creating them. While I was making a tag I thought it would autoassign it, since I created the tag in the field for a specific object, but I was wrong. This led to a fair amount of troubleshooting until I continued the tutorial and found out what mistake I had made.

One of the things I like about Unity so far is how much coding is involved while using it. It has made learning it feel more familiar than just learning a new tool, as I get too build on my previous experience.

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Introductory Post

Hello, I am John Hamrang. I used to work as a structural analysis engineer in the aerospace industry before realizing I didn’t want to do that anymore, so I chose to pursue a career in computer science. This post is going to be light, as I’ve just been assigned to the machine learning breakout project!

I have not worked with machine learning before beyond some structural optimization methods that use similar equations, so I am excited to learn more about that with this project. In addition to this I haven’t worked with Unity in the past. I have worked with Unreal engine a bit, so its not the first game engine I am working with, but I am looking forward to learning more about it.

I am happy with this project as I used to play some of the breakout clones that existed, and it involves learning a lot of things that I don’t have much experience with. I think this is going to be a fun class.