The Rise of Low-Code?


Working on my project has made me realize how different the coding process is for different fields. An example in game development on Unity is the Main Camera, a core module that shows the playing environment for the user.

We as developers communicate with this module through the use of GUI tools on Unity hub. This is surreal to someone like me who’s been making back-end services on Spring and writing Spark jobs with Scala. It differs from other game development experiences like p5.js where you still write the vast majority of the logic required.

In fact, I would say that the experience is more likely akin to the time when I had to use Figma in Usability Engineering. For the uninitiated, Figma is a no-code application where designers can create UIs using a variety of tools. These designs can even be exported into HTML and CSS as to aid the web developers in actually implementing the designs.

Indeed, low-code applications have been raking in revenue. Cyclr reports that low-code application platforms have risen 65% in revenue from 2019 to 2022. However, it is good to note that there is no foreseeable method in which low-code can eat up the software development world. The market cap of low-code is less than 13 billion as of 2020 as per Statista. Low-code also only focuses on software development that aids product managers with very simple business logic tasks.

Software development supporting VM management to data analysis that must make full use of concurrency eclipses the preceding use case to such a large extent that developers should have no problem with keeping their jobs.

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