Blog Post #2

Why did you and your team choose the technologies you did?

For our project, we chose Unity because it is fairly easy to get projects started as beginners with game engines. In addition, Unity has good integration with OpenXR and their asset library has many resources that will help us meet our core goals. Furthermore, Unity has templates for AR/VR projects that will enable us to figure out the engine’s systems more rapidly than if we were checking documentation.

How will your project use them?

We will utilize the OpenXR standard to help us with basic functionality such as controls and navigating menus in 3D space. We will utilize the asset libraries for AI pathfinding if we find it necessary, otherwise, we can develop those features from the ground up using C# scripts.

What are their pros and cons?

The pros of the using Unity is accessibility, a plethora of documentation, and access to asset libraries. The cons are none of us have experience with it, so using it involves learning it, which has its own set of downsides. Furthermore, it’s easy to abstract things, but abstracting functionality to other asset packs might create its own set of problems.


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