This follows Nick’s post on “preparing for a different type of Tsunami”, when he discussed initial challenges of the tsunami tank exhibit, especially in terms of the Lego activity and resources used.  Nick pointed out some mechanical/ physical challenges already encountered during initial prototyping but nevertheless said he was confident that the exhibit will be fun, interesting, and popular among Hatfield visitors.

POPULAR without a doubt! I have done some observations and brought in some groups to test the Lego activity at the tank and already can tell you Nick, the tsunami tank will most certainly be very popular. As a consequence, challenges to the exhibit are not only related to the resources used in the activity as you pointed out and whether it works or not, but also brings up issues of crowd management, flow and accessibility to the tank area and interactions among visitors.

 

In sum, here are some main points that surfaced from my short prototype:

a) The Lego activity and concept for the tank seem to generally work, apart from a few glitches already being addressed such as computer malfunctions and the sanding of Lego blocks so that they don’t stick so strongly together causing poorly constructed structures to stay firm after a potentially strong tsunami wave.

b) There is a need for establishing some rules for building structures so that participants won’t just build a solid square block that will stand still no matter what. The rules during the prototype were that each participant gets a cup full of Legos and have to build a structure of whatever shape but that will not surpass eight blocks tall to survive a tsunami wave. However, a few malfunctions were observed. As an example, the cup idea did not work well as most groups will go to the activity table and search for parts they want to use that were not in their cups.

c) Groups, especially children will spend a long…long time at the tank, which is good and challenging at the same time since crowds accumulate around and things can get really chaotic pretty fast. Creating clearly defined stations for building structures, providing a set of steps to be followed (through a facilitator or signage) and reinforcing time management can address the issue. Although I am afraid there isn’t really a definite solution for that, and at some degree we will have to rely on the visitors themselves (especially parents) to make good judgments and facilitate the process.

d) Visitors have LOTS OF FUN, interact and participate in shared learning.  After all, isn’t that the important aspects to cultivate if we are trying to facilitate learning?

Other subsequent observations were also made when the tank was opened to the public for a day with no facilitator and all my initial speculations were confirmed that crowd management will pose a huge issue, and while some creative solutions are on the making, the exhibit will need constant prototyping through time and even after it is completely opened to the public in order to minimize the problem.  Should I even call it a problem in the very sense of the word? Maybe I should say it is a good problem to have.

The exhibit has all the potential to foster active prolonged engagement (APE) and promote meaningful interactions. Humphrey and Gutwill (2005) importantly point out that APE exhibits are empowering to visitors as they can take pleasure in “observing, playing, investigating, exploring, collaborating, searching and speculating”. That is what I just saw groups starting to do at the tsunami tank.

(Humphrey, T., Gutwill, J. P., & Exploratorium (Organization). (2005). Fostering active prolonged engagement: The art of creating APE exhibits. San Francisco: Exploratorium).

 

 

 

Since we last heard from him, Summer Scholar Brian has made progress on his wave energy device model, but that progress has in turn revealed more work to be done:

“With the successful design of the ”Pelamis” prototype it’s now time to reconstruct it using materials that are more durable and can stand up to the wear and tear of public use.  The next step for me is to actually incorporate a working public-friendly version of the Pelamis into the wave tank.  The first design used wood to attach the hinges to and after a few weeks in the water the wood has started to mold and disintegrate.  This upcoming Tuesday I hope to find a replacement material such as PVC or aluminum that won’t corrode in water.  Another material that I have to replace is the pipe insulation foam inside the PVC that keeps the whole thing afloat.  I have noticed that the foam is getting more and more saturated with water so the buoyancy of the entire device is decreasing.  Luckily for me ping pong balls bit perfectly in the 1 ½ in pipe so I am going to try and use those for floatation because they will hopefully never lose their buoyancy.

I am really impressed with the way the model moves in the water right now and I am hoping that the new materials won’t impede or hinder the movements seen with the first prototype.  This model does not actually create any energy from the motion of waves. The idea behind the whole design is that the public will be able to create waves in the tank and see how this particular WEC captures the energy of the waves through the snake-like movement.  As long as the motion is consistent, it should be fairly simple for anyone to understand how energy is captured.”

Another of our interns, (actually, they are all Oregon Sea Grant Summer Scholars), Nick, lets us know what it’s like trying to prepare for the “visitor tsunami” that’s bound to occur when we get our third wave tank all set, based somewhat on the inundation he gets as an on-floor interpreter:

“Working as a docent for the front desk and touch pools has provided abundant opportunity to interact with the public and I seem to learn as much information as I provide. Visitors ask so many interesting questions and also ask about local marine events: how is the Sea Turtle doing that washed up on the shore, inquiries about the tsunami debris and recently the Brown Pelican crisis at the Yaquina Head seabird colony. Visitors also bring in some unusual items and ask for help identifying them; one man brought in an orca tooth that he had discovered eroding out of a cliff.

Among my favorite duties is acting as the guide for the daily tour of the Yaquina Bay estuary describing the marine plants and animals of the bay. Participants especially like discovering the tiny crabs that are often living under the very rocks they are standing on. It is pretty rewarding and members of the tour group have often told me that after taking the tour, they now want to become marine biologists.  I have also been helping with the Ocean Quest multimedia presentation in the auditorium. We have been working out the bugs in the presentation and it is finally at a point where we are happy with it.

Our main project involves working on three wave tank exhibits. Brian has been working with the wave energy exhibit, designing an experimental “wave power” device that looks like a futuristic mechanical snake. Diana has been working with the erosion tank and has had to be vigilant in order to prevent the “sandy beach” from becoming a mess from enthusiastic children. My project has been working with our tsunami tank. I have been working on designing ideal tsunami proof structures as well as showing buildings that will not be able to survive the wave. Using Legos as building materials, I have attempted to construct scale models of different building to see if the various designs are demolished or not with the wave tank.

The tsunami project has had some problems associated with it. For starters we have had endless computer glitches and malfunctions that often make it difficult just to run the machine. We have also been experimenting with different lengths of continental slope (represented by an acrylic ramp). Additionally, we found that Legos seem to stick together really, really well….sometimes so well that buildings that should be demolished are still left standing!  We have had to resort to sanding the individual bricks so that they do not stick together as well and will better represent actual building materials. We are hopeful that these problems will be fixed within a few weeks when we plan to open the tank to the public. The educational intent of the display is to challenge visitors to construct a building that can stand up to a tsunami wave. We are confident it has the makings of a fun and interesting exhibit and hope it will be very popular with our visitors!”

 

Today our HMSC VC Intern Brian Verwey gives us an update on his work for the summer:

“This summer the Visitor Center is working on opening three new exhibits explaining three separate aspects of wave energy on the Oregon Coast.  Part of our internship for the summer is tackling these new displays and making them “public friendly.” Diana is working on erosion due to wave action along the beach.  Nick is creating tsunami proof structures.  I am designing wave energy converter (WEC) models. Tuesday is our project day at the Visitor Center so instead of working on the floor we spend most of the day in the new wave energy section of the VC (closed to the public for now).

The idea behind the WEC exhibit is to demonstrate how energy is created from waves.  To do this we are simplifying a working WEC design called a point absorber.  A point absorber works by moving a magnet through as coil of wire that then creates an electromagnetic current.  It’s a pretty basic concept that has proven very difficult to show in our wave tank in the VC.  The most challenging part of the exhibit so far is getting our version of the point absorber to create electricity that can be displayed on a computer monitor and in turn will be easily recognized and understood by the public. As of yet it isn’t easy to understand. So for now I’ve focused my efforts on creating other models of WECs that don’t actually create energy but give the public an idea of how they work [such as the one below].

 

 

Last Tuesday I worked on creating an attenuating wave energy device similar to the Scottish “Pelamis.” It’s about 36” long and fits perfectly in one of our wave tanks.  It works pretty well and for the next few project days I will be working out some kinks in the design. The main kink is creating an anchor system to attach it to the tanks so it doesn’t float away when waves are produced, and the other big kink is somehow orienting the model so when waves hit it, it doesn’t flip onto its side.”

What have we done today?

– Renovated the Ocean Today kiosk and installed new drivers for the touch screen

– Installed a new TV for the wave energy video display

– Installed new solid state video players on wave energy display and hypoxia exhibit

– Drained the smaller wave tank after its prototype test

– Begun installation of research cameras (nine to start with)

– Threw a pizza party to say goodbye to Jordan and Will, who are leaving us for other pastures (if the pastures are greener, the ozone isn’t working)

– Other things I can’t keep in my head right now

Things are in motion. That’s how we like it.

As Mark noted, all three wave tanks are now in. Months of planning and design come to fruition … almost. Unfortunately, the two-dimensional layout failed to account for the placement of the table legs under the tanks. The proposed situations of the tanks put their legs right on top of the trenches in the floor, which won’t work due to a need to access the trenches for drainage and other water issues.

 

Whoops! So, things were quickly rearranged on the spot, which is pretty much always the way of things in the museum exhibit world.

The one tank that we let visitors play with revealed a host of issues of its own, including kids climbing onto the tank table and kids vigorously slamming the wave-making handle back and forth. No major injuries, but plenty of “alternative affordances” – creative, unanticipated use of the exhibit. So we’ve pulled it from visitor use for now for a bit of redesign.

In other planning news, we are replacing a well-planned video exhibit that had three vertical screens with the video stretched across them with one. Again, planning called for a cool three-screen timed animation that never came to fruition, so we are retrofitting, as it were.

 

Call it “make it work” Monday?