{"id":11,"date":"2021-10-22T01:31:59","date_gmt":"2021-10-22T05:31:59","guid":{"rendered":"https:\/\/blogs.oregonstate.edu\/charneyn\/?p=11"},"modified":"2021-10-22T01:31:59","modified_gmt":"2021-10-22T05:31:59","slug":"project-progress-and-other-thoughts","status":"publish","type":"post","link":"https:\/\/blogs.oregonstate.edu\/charneyn\/2021\/10\/22\/project-progress-and-other-thoughts\/","title":{"rendered":"Project Progress and Other Thoughts"},"content":{"rendered":"\n<p>Development on the capstone is going strong! I gained much more familiarity with Unity&#8217;s UI over this past week, as I added scripts to the ball and paddle of my team&#8217;s Breakout clone. Given our progress so far, I&#8217;m optimistic that we&#8217;ll get to start working on our machine learning agent soon.<\/p>\n\n\n\n<p>I&#8217;m actually happy that I got to work on this Breakout capstone project specifically since, though I haven&#8217;t been able to devote the time that I&#8217;d like, I&#8217;ve always wanted to make games as a hobby. Now, after having an excuse, and obligation, to work in Unity throughout the week, I&#8217;m really enjoying finally using one of the more popular tools of the game-making trade. I don&#8217;t think I&#8217;d ever sign on to pursue game development as a full time career, but seeing the success of some single-developer games like Stardew Valley makes that effort look very satisfying. <\/p>\n\n\n\n<p>I&#8217;m also finding just working in Unity to be overall very smooth. I really enjoy the responsiveness of dynamic adjustments to component values while the game is running. As long as the scripts compile, there are a plethora of interesting values to tweak just using a slider or number field.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Development on the capstone is going strong! I gained much more familiarity with Unity&#8217;s UI over this past week, as I added scripts to the ball and paddle of my team&#8217;s Breakout clone. Given our progress so far, I&#8217;m optimistic &hellip; <a href=\"https:\/\/blogs.oregonstate.edu\/charneyn\/2021\/10\/22\/project-progress-and-other-thoughts\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":11718,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-11","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.oregonstate.edu\/charneyn\/wp-json\/wp\/v2\/posts\/11","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.oregonstate.edu\/charneyn\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.oregonstate.edu\/charneyn\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/charneyn\/wp-json\/wp\/v2\/users\/11718"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/charneyn\/wp-json\/wp\/v2\/comments?post=11"}],"version-history":[{"count":1,"href":"https:\/\/blogs.oregonstate.edu\/charneyn\/wp-json\/wp\/v2\/posts\/11\/revisions"}],"predecessor-version":[{"id":12,"href":"https:\/\/blogs.oregonstate.edu\/charneyn\/wp-json\/wp\/v2\/posts\/11\/revisions\/12"}],"wp:attachment":[{"href":"https:\/\/blogs.oregonstate.edu\/charneyn\/wp-json\/wp\/v2\/media?parent=11"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/charneyn\/wp-json\/wp\/v2\/categories?post=11"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/charneyn\/wp-json\/wp\/v2\/tags?post=11"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}