{"id":12,"date":"2022-11-08T07:10:34","date_gmt":"2022-11-08T07:10:34","guid":{"rendered":"https:\/\/blogs.oregonstate.edu\/brandicook\/?p=12"},"modified":"2022-11-08T07:11:35","modified_gmt":"2022-11-08T07:11:35","slug":"epic-blog-post-2","status":"publish","type":"post","link":"https:\/\/blogs.oregonstate.edu\/brandicook\/2022\/11\/08\/epic-blog-post-2\/","title":{"rendered":"Epic Blog Post #2"},"content":{"rendered":"\n<p class=\"has-text-align-left\">Hello! It&#8217;s ya boi, Brandi Cook, back at it again here to bring you yet another<strong> epic<\/strong> and<strong> cool <\/strong>blog post (don&#8217;t forget to hit that like and reblog button, helps my blog ). Well, more or less. Here&#8217;s my project progress so far. So my group and I are going to pretty much be creating a vehicle simulation. This is going to include physics, environments, weather, user input\/control, computation and analysis of data&#8230; ya know, all that jazz. My sub-group is primarily working on the earth environments, which includes procedurally generating environments. My specific task is to handle the generation of the natural environments. Wow, seems like a lot right..? Well, yeah it is actually. I&#8217;m not going to argue with that.<\/p>\n\n\n\n<p class=\"has-text-align-left\">Before this project, I&#8217;ve never created any procedurally generated environment. Actually, I&#8217;d never <em>created<\/em> any three dimensional mesh. Yeah, I&#8217;m a noob. Well, I&#8217;m not all lame; I have created <em>TWO <\/em>dimensional tilemaps in Unity. Honestly, compared to our project, that stuff is hecking easy. Here&#8217;s a little comparison at an entire map I&#8217;ve created versus just the MESH of a map we&#8217;re going to be creating.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/6226\/files\/2022\/11\/image-1024x599.png\" alt=\"\" class=\"wp-image-13\" width=\"525\" height=\"300\" \/><figcaption>Simple 2D tilemap made in Unity by me \ud83d\ude42 !<\/figcaption><\/figure><\/div>\n\n\n\n<p>Versus&#8230;&#8230;&#8230;.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/clynamen.github.io\/images\/bevy_terrain5.png\" alt=\"Terrain Generation in Bevy Engine - Part 1: Rendering - The Infornographer\" width=\"525\" height=\"300\" \/><figcaption>&#8220;Simple&#8221; tile mesh for environment generation (it&#8217;s a lot of math!!!)<br>http:\/\/clynamen.github.io\/blog\/2021\/01\/04\/terrain_generation_bevy\/ <\/figcaption><\/figure><\/div>\n\n\n\n<p>Yeah. So other than learning how to create that (using a platform I&#8217;ve never used before &#8211; Bevy), I&#8217;ve also been learning the programming language Rust. Honestly, the language is pretty intuitive and cute. It&#8217;s actually pretty exciting to be learning all of this. My group and I have even made a pretty solid plan for our next steps. I&#8217;m just hoping I will be able to deliver. I really want our project to turn out very epic \ud83d\ude42 ! <\/p>\n\n\n\n<p>A little random thing that&#8217;s happened along the way is that one of our group members decided to drop out of the team &#8211; they said they didn&#8217;t think they would be able to complete this project. This makes me feel even more spooked! I&#8217;m by no means an awesome programmer (I have no experience with anything crazy tbh). So yeah, I&#8217;m working hard to learn and do my best. I&#8217;m really excited for this to start flowing and for our progress to be visual. It&#8217;s exciting!!!!<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Thanks for reading this nonsense<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Brandi Cook<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello! It&#8217;s ya boi, Brandi Cook, back at it again here to bring you yet another epic and cool blog post (don&#8217;t forget to hit that like and reblog button, helps my blog ). Well, more or less. Here&#8217;s my project progress so far. So my group and I are going to pretty much be [&hellip;]<\/p>\n","protected":false},"author":12984,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-12","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.oregonstate.edu\/brandicook\/wp-json\/wp\/v2\/posts\/12","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.oregonstate.edu\/brandicook\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.oregonstate.edu\/brandicook\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/brandicook\/wp-json\/wp\/v2\/users\/12984"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/brandicook\/wp-json\/wp\/v2\/comments?post=12"}],"version-history":[{"count":4,"href":"https:\/\/blogs.oregonstate.edu\/brandicook\/wp-json\/wp\/v2\/posts\/12\/revisions"}],"predecessor-version":[{"id":17,"href":"https:\/\/blogs.oregonstate.edu\/brandicook\/wp-json\/wp\/v2\/posts\/12\/revisions\/17"}],"wp:attachment":[{"href":"https:\/\/blogs.oregonstate.edu\/brandicook\/wp-json\/wp\/v2\/media?parent=12"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/brandicook\/wp-json\/wp\/v2\/categories?post=12"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/brandicook\/wp-json\/wp\/v2\/tags?post=12"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}