GDC Report #0 (part of a series) – Introduction March 15th, 2010
Thought I’d take a break from not writing much about flash programming to dump all my notes from GDC last week. I’ll start and end with an overview, and likely seek to be a bit freakishly detailed in the middle. If anyone would like a more polished/streamlined report, please just let me know.
The annual Game Developer’s Conference takes place down in San Francisco, and is a place for all forms of game developers to share knowledge. Since I develop educational tools that walk the line between fun games and fact-heavy exercises I was rather thrilled to attend this year. There were over 400 sessions (maybe an average of 5-10 overlapping at any given time?). I went through, read each description, and carefully planned a schedule for each day. As part of the pass I had, I’ll be able to access video for all recorded sessions (access begins in a couple weeks, and lasts until next year’s show).
I’ve gone several times before – manning a booth for local Corvallis-area Motion Capture wizards NaturalPoint in the expo portion of the show- but I’d never had a chance to actually go in, sit through sessions hosted by legendary game designers, and mull over the thoughts being thrown about.
Anyway. Basically, from around 8am to 6pm each day I ran around between different rooms in the two different buildings (Moscone North and South, joined by an underground hallway) – desperately trying to absorb THE KNOWLEDGE.
GDC had 18,250 attendees this year. Read the rest of this entry »