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GDC 2011:Wed.05 – The Failure Workshop  April 27th, 2011

Chris Hecker (definition six, inc.), Kyle Gabler (2D Boy), Matthew Wegner (Flashbang Studios), Kyle Gray (Tomorrow Corporation), George Fan (PopCap Games) and Brad Wardell (Stardock) : 3pm -4pm
(official GDC brief) (note: I was 5 minutes late)

SUMMARY:

Each speaker described a game they’d made (or prototyped) which they considered a complete failure. They went into detail about why they exactly they thought it failed.

EDUCATIONAL PERSPECTIVE:

Some very interesting stories about their quick prototypes (much like the exercise I’d quickly whip up for various instructors at OSU’s Ecampus), and a strong theme around “get to prototype asap, and start testing it.” Read the rest of this entry »


GDC Day3, Pt.03: One Page Design GENIUS  April 15th, 2010

One-Page Designsthe speaker from EA
(GDC Summary)

My Summary:
Probably the most useful talk I attended. Basically nobody reads design docs, so it’s more useful to make a poster which will attract attention, and convey the core ideas/vision. Lots of thoughts on the presentation of information. (slides posted on his website)
Read the rest of this entry »