3:00pm- Code of Everand: Designing the Serious Casual MMO (summary)
Code of Everand GuyI thought this talk was excellent.

Essentially, the speaker works for a hip NY group, who usually do real world events. They were approached by UK government agency to develop something about road safety which kids could actually respect. They chose to go for a fantasy video game, and focus on sneaking in the “teaching” under guise of metaphor and fun. Continue reading

Posted in GDC.

1:45pm- Meta-Game Design: Reward Systems that Drive Engagement (summary)
Rewarding Lady SpeaksThis talk moved fast, and seemed more business (“user manipulation”?) minded. She presented a diagram which designated three levels of game (representing player interaction? feedback?). basically:

1. Experience points (represent the time player puts in)
2. Skill points (player’s demonstrated ability),
3. Influence points (player’s friends and sharing). Continue reading

Posted in GDC.