i thought this was an excellent talk at GDC last month. It’s about the importance of critique, and how to do it. I think there’s a lot that applies to how our CDT team handles/offers criticisms, as well as a lot about how teachers can approach feedback for their students (so, applicable to Instructional Designers and Media Developers). Continue reading
A “multimedia developer” at Ecampus typically creates three or four interactive web pages or animations each quarter. Here is a walkthrough of how one cool project was created which shows the variety of tools we often leverage.
I gave a talk for co-workers about the magic tools CDT developers use, how we use them, and where I think we’re heading. I tried to use this blog post as my notes, opening links in new browser tabs as if they were slides. Now I’m fleshing the sections out a little, so you can just read this post by itself (please feel free to swing by and ask me questions about any of this!). The idea is that it starts off pretty tame, but gets progressively … crazy scifi.
10 hardware topics in 60 minutes:
- basic gear
- depth sensing webcams
- nick H.
- spendy weird stuff
- too cool
* May 2016 PPTs – tree borer. plant identification (not debris focused. not CSI) (inherited from leaving ID – FE 430, Arne Skaugset)
–Idea 2 – three stage forest-to-community-engagement (based on week 1 materials. piaget. toddlers collect balls in forest. grade school forms questions at border. adult gives speeches at city hall) (design ala TheLab longBow)
– ID and teacher feedback
Oct2016 – Vive demo. meetings with both (real start).
* idea 3 – two stage: forest facts (+ tools), and baby lesson plan
NW oregon forest reality. lessen the capstone fear.
– teacher sends 10 facts. James completes OER tool videos.
* version 1 – whitebox (March 2017 – 5 months later)
cardboard distances. puzzle variety/designs.
* version 2 – hokey forest ranger (April 2017)
feedback: confusion. plus, performance concerns (water particle systems)
– olga design discussion (coherence) and ideas
– tango scans + ricoh 360 + meshlab tricks (best way for quick 3D cardboardVR).
* version 3 – museum class (july 2017 – 3 months later)
– VR SDKs updating (breaking everything). troubles switching between 2 builds.
– pressure to get something done by summer, and save more for later.
– instructor & ID sign off?
– close captioning
– options (mute. mouse look speed)
– puzzle design
– focii (animals? debris felt more important when all you was drop giant logs)
– unaddressed teacher desires (move around. less claustrophobic. reuse space. 3D animals in forest. owl on final card)
might want to put puzzle board front and center, and shift all but one button out of initial view.?
(what will cover fringe to back trail?)
add message: “The 10 puzzle pieces you collect will show up here” ?
Thought I should send a list of some of the options my team is weighing, in case it’s of interest:
quick project overview:
Virtual reality walking tour for distance students, prospective students, any students, and anyone else. Lets you control time of day/year and access rare and restricted areas.
We used Ricoh Theta S camera, Google Cardboard(s), Unity 3D, and Agisoft PhotoScan software.
Team: Warren Blyth, Ben Brewster, Dorothy Loftin, R. John Robertson, Tianhong Shi, and Victor Villegas
Team name that nobody approved: Pied Pipesters
(Quick notes for Presentation)
“Teleport to Oregon State”
WebEx Training Days (2pm)
All osu employees have access to setup webex meetings. The main place we will be working is in the meeting center tab. There is also “Support” for CN, “Events” for campus events from president, and “Training” for students.