Week 10’s blog

Through this term, I have a deep understanding of design thinking. Design thinking is an iterative, non-linear task. It is divided into six parts, which are empathize, define, idea, prototype, and test. Design thinking is essentially a problem-solving method, reflected in the field of design. It combines a user-centric perspective with rational and analytical research to create innovative solutions. In addition, through weekly required reading, I found that design thinking is not the exclusive property of designers. All great innovators in the fields of literature, art, music, science, engineering, and business practice it. In my opinion, beyond the content of the weekly class, the thing that deeply understands the design idea is our project. Because, through this project, I have personally experienced the process of design thinking, and I believe that I will continue to use design thinking in my future work even though I am not a designer. Through this week’s reading, I learned that another very important thing is “Human-centered”, which has many similarities with design thinking. For example, both in human-centered design and in design thinking, their needs are considered in all phases of product development – ​​from analyzing the context of use all the way through to the evaluation. There are many differences between them, for example, the aim of human-centred design is to develop a product with a high degree of usability and user experience. Design thinking, however, aims at developing innovative and creative solutions for complex issues.

Week 9’s Blog

I really like those 2 quote from “the shape of design: chapter 10” :
– Hyde states that a necessary element of a gift is that it must be bestowed. One can not ask for what they get, otherwise it is not a true gift.
– The success of a gift is quantified by the experience of its recipient, and harkens back to the primacy of the listener or audience. The qualities that make a great gift are the same characteristics that have been used to mark good design in this book: thoughtfulness in the choices that were made, understanding and responding to the context, and using empathy to accommodate and customize for fit.
The success of a gift is mainly manifested in the recipient’s experience, which can be happy and unhappy. Happy means that the gift you choose is successful, while unhappy means that the gift you choose is unsuccessful.
After watched the Ted-talk “How to come up with your next big idea: Kevin Yu”, I learned that knowing “why do you thing…. about your idea is very important when you start to build a new idea”. When we trying to find our next idea, it’s very important to look around ourself because all the pieces needed for your next big idea are right in front of you.
When setting up a poster, the most important thing is to think outside the box. Don’t trap yourself inside so that you can have innovation. In addition, it is very important to detail the user’s feelings when using it, such as trying to guess the subtle actions when they see the poster.

Week 8’s Blog

According to the article “5 lenses of adventurers thinking“,I learned what they are. 5 lenses refer to negative space,thinking sideways, thinking backwards, rethinking and parkour. Negative space is what is not. Negative space is that physical emotional and longitudinal amorphousness that is not the focus or the subject, bur the physical, durational and perceptional context in which it exists, as the second drawing above. Thinking sideways is an extension of empathetic thinking and builds awareness of how our personal preferences dictate the way we interact with others – work colleagues and customers. Thinking Backwards ​uses Life Cycle Analysis information to consider where a project or product ends, and how the elements and functions that make up a product, system or campaign can be improved for a more precise, economical, robust result. Rethinking involves rediscovering and exploiting your core values. Parkour thinking is the most risk-positive thinking strategy . When successful it results in an improbable innovation leap.
During the class and through the require reading “design bootleg”, I learned Feedback capture matrices facilitate real-time capture of feedback on presentations and prototypes.
There are several things we can follow when doing it:
– Section off a blank page or whiteboard into quadrants. Draw a plus sign in the upper left quadrant, a delta sign in the upper right quadrant, a question mark in the lower left quadrant, and a light bulb in the lower right quadrant.
– Fill in the matrix as you give or receive feedback. Place things one likes or finds notable in the upper left (plus sign). Constructive criticism goes in the upper right (delta sign). Questions raised go in the lower left (question mark). And new ideas spurred go in the lower right (light bulb). If you’re giving feedback, strive to give input in each quadrant (especially the upper two: “likes” and “wishes”).