Game Design and Testing

Introduction Something that gets often glossed over when creating games is the importance of testing. It is sometimes talked about, but there is a lot more than just playing the game when it is complete. Thinking about and implementing good game design and testing is something I love to do. Good Game Design? What exactly… Continue reading Game Design and Testing

Version 0.02

Introduction Version 0.02 of our project is now live. Our aim for this version was to work on implementing the most important use case of the project. For our project, the use case is what system the user will have the most interaction with. Naturally, this use case would be the pedometer. The entire concept… Continue reading Version 0.02

Structure and Design

Introduction Currently, my team is working on Version 0.02 of the game, where we will hopefully implement one of our use cases; keeping track of the player’s steps. That is a topic for another time, however. In a previous post, I mentioned the importance of creating a game plan before starting work on a game.… Continue reading Structure and Design

Version 0.01

Introduction I am pleased to report that version 0.01 is complete. It is the most alpha of alphas, game-wise. As in, there isn’t even a game. It is just the title screen, but implemented in SpriteKit. What took the longest was trying to understand Swift and SpriteKit. It is important to have a good grasp… Continue reading Version 0.01

Getting Started on Creation

Introduction Getting started is the hardest part for creating almost anything. Creating a game is not an exception. Before you can start, one must make sure that they have everything in order. The language, the framework, the design, the requirements, and more must be thought up and recorded. This way, they can be referred to… Continue reading Getting Started on Creation

Gameplay

Introduction In my last post, I introduced the concept of the “Walking Challenge RPG”. I talked about what it was and why we wanted to make it. Now, I will explain how exactly you would go about playing the game. Walking This is a mockup of what the main menu will look like. This menu… Continue reading Gameplay

The Walking Challenge RPG

Introduction This is the premise of the senior capstone project. The “walking challenge RPG” is a concept for a game that was originally thought up by me and my brother, Arjay Hamilton. It was conceived as a way to implement exercise as a major game mechanic. This game fulfills a niche that other games do… Continue reading The Walking Challenge RPG

Senior Capstone Project

The Beginning Now that I’ve introduced myself, I should introduce the project I am working on. My senior capstone project for Oregon State University is something my brother and I proposed to the instructors, and was accepted. Essentially, we want to create a (mobile) game as it it would be very helpful to our futures… Continue reading Senior Capstone Project

Introduction

Who Am I As the title implies, my name is Jaymes Hamilton. As of the time of writing, I am a senior in OSU (Fall 2021) and I am 21 years old. Before college, I was enrolled in Oregon Connections Academy for every possible year of education. I was in the first class of people… Continue reading Introduction