A few weeks ago I boarded a flight to St. Louis for a conference and met a young man who made me realize how connected we’ve become with mobile technology, across not only distance, but across cultural and social divides.

On a typical connecting flight, the person in the seat next to me will be from thousands of miles away from my home , and sometimes light years away in their social, cultural and world view. Not surprisingly, this disparity can lead to just the briefest of conversations followed by hours of reading, listening to MP3 players, or watching in-flight movies.

http://www.flickr.com/photos/dannysullivan/

http://www.flickr.com/photos/dannysullivan/


My flight with Marc (not his real name) could have been that way. Our lives were vastly different: me–a white 50-something assistant professor from a small college town in Oregon, and Marc– a black 20-something car dealer from inner city New York.

But within moments of putting on our seat belts, we both had our mobile devices out, making our last-minute online connections before the plane’s door was closed. I had my new iPhone and Marc had his iPod Touch. There was an immediate connection as we nodded at each others technology, and the conversation began that would last for the entire three-hour flight.
Marc offered me half of his sandwich (I had foolishly neglected to get something before the flight) and we began comparing notes on our favorite apps. I described my latest hobby using Geocaching, with the iPhone’s built in GPS capabilities. Marc countered with Trapster, an app to alert you to the location of speed traps.
I shared a picture of my ride—a two-seater—with photo altered with ColorSplash. Marc countered with a photo of his motorcycle. I tapped up Cartoon-Wars, and Marc pulled up Wooden Labyrinth.

Eventually our conversation began to enter more serious territory–learning from mobile technology. I showed him how I could view science lectures on my iPhone from MIT for free on YouTube. We ruminated how open education is truly arriving, and learning about any topic (including the Theory of Relativity—another common interest) can be fully realized for free, on-line and while in motion.

We parted ways, with me promising to listen to his favorite music, rapper Juelz Santana, and Marc promising to look into the TED talks online. It was a wake-up call for me about how mobile technology can help break down so many walls, whether economic, cultural, or just the barriers set up by seat dividers.

Popularity: 3% [?]

I’ve been waiting patiently, but couldn’t take it any longer as I’ve watched more and more friends whip out their iPhone 3G to get a GPS fix on our location or perform some other mundane task sliced, diced and served on the micro-mobile-super computer that is the iPhone 3G. I know, I’m late to the party, but from the perspective of a technophile, I have to admit I’ve felt very much like Batman’s understudy in these situations. Ultimately, I just couldn’t wait for Veriiphone5zon and Apple to make nice.  I honestly don’t know where to start and I’m not accustomed to blushing, so I’ll simply share where I see potential as it relates to learning apps on the iPhone in general.  But first things first: I’m now convinced that any dialog about the iPhone should begin with a mandatory effort to share one’s favorite iPhone apps.  In that vein, the list below highlights my top 10 learning or educational apps for the iPhone, and attempts to point out where innovation and learning potential inherent to each app might paint a picture of potential future approaches in the world of online learning experiences.

Chris’ Top 10 Eductional Apps for the iPhone

1. Touch Physics by Games 4 Touch

A glimpse of the future now: seamless, motivational learning that is fun, kinesthetic and fully accessible. Learn about friction, gravity, mass, angles and other principles of physics via a clever game that allows you to exercise agency on both the physical and mental level–suitable for just about any age over 4 years old. I’m completely intrigued by the category of “Doodle games” (games where you draw objects on the touch screen that instantiate themselves in the game). These games open up a world of possibilities for any subject and seem like the perfect convergence of device, content and user motivation.  I would be remiss if I also didn’t mention Geared by Bryan Mitchel–an extremely elegant interface that allows the user to manipulate spinning gears around variables of distance, proximity and speed.

2. Kindle for the iPhonekindle1
Of course you lose some ergonomics when compressing the Kindle into the iPhone shell, but the distribution system for e-books (especially those in the public domain) is wonderful. This app has a clever interface, lots of free books and access to the Amazon catalog via a “get book” button.

3. Abc Pocket Phonics

It’s not so much that my five year old adores this application (he does), but it’s what this type of application represents. For language acquisition, the approach is a highly compelling supplement and the touch screen features allow users to trace letters while listening to the sound or word.
Need to learn Chinese characters? Try eStroke Chinese Characters

4. iSeismometer

seismo

This application brought back memories of the first time I realized that the Wii controllers house an acceleramator and a gyrometer to measure motion and tilt. This application allows the iPhone to react to various types of external motion. This app provides a very innovative way to learn about how motion is translated into a digital representation.  You can submit your data directly to a website that associates your location with your seismograph data.  Can you think of some learning contexts for this technology?

Read the rest of this entry »

Popularity: 34% [?]

Aug
19

Social media networking from Twitter and Facebook, to whatever the next hot idea that evolves has one rule for success. “Know Your Audience!” is rule number one in the world of interactive communication. The real issue is less what we know about our audiences , than why we need to know.

Our university and all of the land-grant and non-land-grant peers around the country and the world are grappling with a significant issue in the new media world. We have a lot of content, which we want to push out to our target learners. Following rule number one, we know what they need. I mean really, we’re the “experts,” right? It’s our job to know who they are and what they need.
advergirl

Our problem is we’re heavy on content and light on engagement. Or so says, ADVERGIRL in her latest blog post.

She lists the top four universities for actual engagement using social media networks. I’ll save you the suspense, Oregon State University is not one of them. But I think the ideas these institutions are pursing offer interesting possibilities for Outreach and Engagement at OSU.

When we consider social networks as tools for our enterprise, too often we miss the point and obsess on the “social” aspect, as if they are something that can’t be used “professionally.” However, if you focus on the “network” part of the concept it is easy to see how and where our audiences can begin to gain value engaging with us. If our goal is reciprocal, i.e. learning from the interaction as much as telling someone what we think they need to know, then the possibilities for real communication seem to surface.

The question is do we have the understanding and interest to develop online social networks that can take advantage of what we know from 100 years of face-to-face education and training? As Clive Thompson points our in his Wired magazine blog, this will not come from managers and CEOs.  Effective use of social networking will come from those who best understand their audiences and peers. It will come from those folks anywhere in an organization that are already adept at networking and understand the fundamental value of being connected.

A social network is basically the foundation for an effective team. Teams of people who know each other from some level of face-to-face interaction can be more effective in the short run than virtual teams thrown together with a goal but no previous interaction. Pure logic, it seems.

Read the rest of this entry »

Popularity: 9% [?]

Mar
19

flip-video-mino
Flip Videos. You either love ’em or hate ’em. These remarkably compact and easy-to-use Flip Video cameras are a natural result of what has been called the “democratization” of video.

Many professional video producers are skeptical of these little cameras and the power of instantly distributing video around the world using the camera’s built-in USB connection. They quickly point out the limitations of the technology and the mistakes often made by amateurs who post their productions for the world to see.

Read the rest of this entry »

Popularity: 62% [?]

Don’t look now, but perhaps the next industry to be undone by robots is education. OK, maybe not.  After watching a video clip of the HRP-4C’s Frankenstein-like ambulation, you can more easily conjure up images of terrorized children running out of their classroom when the new substitute teacher shows up with lesson in head.clippy1

OK, so visions of robot faculty may seem fanciful and far-fetched, but virtual “mediators” of E-learning or web-based environments have become more prominent as the technology behind avatars has become more powerful and affordable for the average user (US News story).

So, why the initial hesitation and angst when you hear “avatar”?  Perhaps it’s Clippy, the talking paperclip.

Read the rest of this entry »

Popularity: 78% [?]