Part I: Role of Course Developer as Media Curator 

This post is Part I of a two-part series on video selection and use in online courses. Part I provides the reasoning behind understanding course videos selection by course developers as a curatorial process. Part II will explore video curation in practice in course development and provide a course design perspective on video presentation and management issues.

Recent Video Use Trends

In September of 2020 the enterprise video company Kaltura Inc. conducted its seventh annual State of Video in Education 2020 report. The report included responses from across the education system spectrum with higher education institutions making up 53% of all respondents (Figure 1.).

Chart showing percentages of educator sectors in response to Kaltura survey.
Figure 1. Percentage of respondents to video survey by education sector.

This report described how remote teaching-driven course changes impacted video adoption and use in education. Remote teaching and learning was the most common use of video (83% of respondents). Lecture captured as video was used by 69% of the responding institutions.

The executive summary identified a number of key insights and trends related to changes in video use in education. A select few can be seen below:

  • Use of video for remote teaching and learning grew by 28% over 2019.
  • Video use is viewed as positive. Respondents (84%) saw video as having a positive impact on student satisfaction, 73% seeing video increase student achievements and 76% believe it increased instructor satisfaction.
  • Students as creators of video increased by 13% from 2019 to 2020.
  • In higher education there was rising video use for remote teaching, lecture capture, and flipping the classroom.
  • Actual growth in the use of video for remote teaching and learning grew by 28%.
  • A majority of respondents (68%) want to continue to blend traditional teaching with today’s virtual innovations; such as video.

In some ways this is not surprising. This past year forced many instructors in higher education to convert face-to-face courses to remote instruction. Much of that transition was accomplished with synchronous sessions via ZOOM or some other video conferencing program. Live video conference sessions, if recorded, also served as a support resource for students. In response to the challenges of the past year both live and recorded video were adopted to make remote learning doable. Fully online courses do not have this live element as they are asynchronous and did not have to adapt in this way.

In asynchronous courses at Oregon State University our Ecampus course developers utilize video differently. Video is as a key media element in delivering course content to learners, promoting faculty presence, and to build depth into projects and assignments. Video content may be produced internally by course developers (e.g., instructors) and used in courses via an enterprise video system (e.g., Kaltura). Video content may also be sourced from external video-based social media sites (e.g., YouTube and Vimeo) or educational and commercial collections (e.g., Kanopy or Amazon) and via syndicated video sources (e.g., podcasts and Twitter).

Given the plethora of video available and a trend toward increased video integration into instruction the challenge to course developers is the selecting, managing, and presenting video content to support and compliment course learning outcomes. Ultimately this also becomes a course design challenge for instructional designers who must adapt to manage the integration of increasing levels of video in the course in a way that makes sense from a pedagogical perspective as well as visual design aesthetic.

Course Developers as Media Curators

What is a Curator?

The growing value of video in the experience of a course suggests that course developers (e.g., instructors) consider a new way of thinking about how video is selected, managed and presented. In essence, I am suggesting that for a given course the course developer serves as a curator of video content.

But what is curator? Should a course developer really think like a curator? How might curated media shape course development and instructional design?

In order to explore this notion of course developers as media curators a bit more I would like to share the definition of what a curator is from the American Alliance of Museum (AAM) Curators Committee (2009). The preamble to the curator core competencies of a curator defined the term curator as:

Curators are highly knowledgeable, experienced, or educated
in a discipline
relevant to the museum’s purpose or mission. 

Curators are further described as having nine core competencies and related applied skills. The competencies are:

Collection planning       Scholary Research              Exhibition Development
Collecting                        Object Research                  Education
Collection Care               Applied Research               Outreach & Advocacy

In Figure 2. we see these same foundational roles expressed by the AAM coupled with a definition of curator and description of the work of a curator. Also included is the domain of the work. Those domains are preservation, research, and communication. The global context of curation is, in this definition, a museum. The more discrete context is the exhibition, or exhibit application. Yet it is all part of a curator’s work.

Curator defined with context.
Figure 2. Definition of the term curator and select context example.

What we see in this definition in Figure 2. is the premise that curators select, gather, care for, and prepare presentations of single items that in aggregate make up a curated collection. That collection becomes a resource and object of education, outreach, advocacy and presentation.

This makes the act of curatorship a scholarly and creative practice that is deeply intentional and based upon the definitional parameters of the organization doing the work.

Course Developers – Curators of Video Collections

Now let us think about what an online course developer is and what they do. At Ecampus course developers collaborate with instructional designers to plan an online course. Instructional designers advise and take content selected by the course developer and build that content into Canvas, our learning management system.  The created courses are then shared with students. Course developers are considered content experts much like museum curators are. Let’s look at that a bit more closely.

In Figure 3. below we can see a comparison between the definitional role and duties of a museum curator and course developer. There are striking parallels between these roles. So much so that it would seem reasonable to think about what a course developer does as also a curatorial practice. A practice focused on the learning content, including video, for a given course.

Perhaps the greatest difference between these to two curatorial practices is the context of each. In asynchronous course development it is not uncommon for instructors to perform many of these same functions as museum curators but on a more discrete scale. The scope and context of their focus is obviously different.

In essence a course developer actively gathers and in may cases, creates unique course elements that form the curated media collection for a course. That collection of texts (readings), images, web resources and video is then used for education, research, and perhaps outreach with a constant eye on student access to media. Ultimately a course media collection is intended to permit the course developer to fulfill the purpose of the course and guide students in achieving the course learning outcomes.

The physical design of the course, with its media collection, is the domain of the instructional designer. The collaboration between the course developer and instructional designer are key in preparing the course as an “education exhibition” of sorts that has clear learning outcomes.

Course Video Selection: The Art of Curatorship

We began this discussion with the importance of video in online course development and design. With that in mind it is logical that video curation is an important element of course-wide media collection identification.

Video collection, cataloging, arranging and assembling for display in a course fits quite well within the parameters of curating. Any curation is also about a level of storying, opportunities for engagement, information sharing and perspective sharing (Potter, 2017). In course development these processes as applied to course media, and in particular video, have the potential to create and shape the nature, experience, and associated learning in an online course.

In making decisions about video use in online courses, a course developer would apply their knowledge and expertise to curate the selections. Clear learning outcomes provide a pedagogical and content structure to the video curation process. Once a video collection is established other decisions may come into play that reference an aesthetic for the collection. This is the art of curatorship.

The art of curatorship has been viewed as closely aligned  to a design process (Shuey, 2014) and may be guided by an interpretation of the universal visual design principles as conceptual guides to the education exhibition that is the online course. In this sense the curator is not thinking as much about the collection items per se but more about how the collection fits together to provide and support a narrative, flow, or education scaffolding for the course.

Thinking Like A Curator 

As an exercise in curatorial thinking let’s take some re-interpreted concepts of visual design and see if they help us think through how we curate not only individual videos but also a video collection. This brief list includes accompanying questions that are informed by the identified principle and may shape the curation of video. In these examples found videos are outside video sources where created videos are those made by the course developer.

  • Balance: What is the intended balance between: Created and found curated videos? Permanent video and temporary (single-use) video content?
  • Emphasis: How does found video reinforce or extend created video? Is there a particular focus or intention of video use?
  • Movement: Is there a scaffolding of curated video that matches the scaffolding of the course progression? How does the video curation contribute to that progression?
  • Pattern: Is curated content focused, more general in nature, or quite diverse in source, topic or message? 
  • Rhythm: Does video use and viewing support or promote a rhythm of engagement for the course that compliments course objectives?
  • Repetition: Are curated videos reinforcing similar ideas or concepts? Are videos used consistently for certain aspects of the course (i.e., narrated lectures)?
  • Proportion: Does the video collection time commitment fit within the time expectations for the course? What is the ideal proportion of video to text, image, and other course media?
  • Variety: Are curated videos from different content sources and types? What is the ideal balance for the course?
  • Unity: Does the video collection promote a sense of wholeness to the course? Could the video collection, on its own, communicate identifiable ideas, patterns of ideas, or a range of perspectives on a topic?
    Does video accessibility contribute to the overall course accessibility?

In working through this exercise, we begin to move beyond video collecting by subject toward a more complete analysis of video collection selection and use that includes intertwined pedagogic and aesthetic considerations. This helps create a video collection that is intentional in its item selection, organization and use.

Final Thoughts

Recent research by Kaltura Inc. indicates that video use in education is on the rise in the past year. A continued growth of access to video and ability to create video coupled with an interest in integrating video in education efforts suggests course developers have a challenging task regarding media selection and use.

This article presents the idea that course developers, whether obvious or not, are actively engaged in a curatorial process regarding media selection and use. In addition, because of the importance and prevalence of video, its curation is presented as a key element of the larger course media curation effort. Lastly, we have explored how video collections contribute to academic and aesthetic value of a course and provided some key considerations based upon extending classic visual design principles to a curatorial practice.

It is interesting that the term curation has Latin roots in the verb curare; which means to take care of. Course developers conducting intentional video curation contribute to meaningful media curation for a course. This engagement in the practice of a curator is truly a professional act of caring about the quality of course development and the impact on student learning.

In Part II of this series we will address the practice of video curation in the context of an online course and explore instructional design considerations for video use that balance and complement a sample course video collection.

References

American Alliance of Museums. (2009). Curators Committee (CurCom): Curator’s core competencies. https://www.aam-us.org/professional-networks/curators-committee/ 

Kaltura Inc. (2020) The state of video in education 2020: Insights and trends [seventh edition].
https: //corp.kaltura.com/resources/the-state-of-video-in-education-2020/

Potter, J. (2017). Curation. In K. Peppler (Ed.), The SAGE encyclopedia of out of school learning (pp. 4-6). SAGE Publications Inc., Thousand Oaks, CA.

Shuey, G. (2014, October 21). The art of content curation. RELEVANCE.
https: //www.relevance.com/the-art-of-content-curation/

Wikipedia (n.d.). Definition of term collection.
https://en.wikipedia.org/wiki/Collection_(artwork)

Wikipedia (n.d.). Definition of term curator.
https://en.wikipedia.org/wiki/Curator

Video Resources 

Special thanks for the following individuals for their contributions to this article.

  • Chris Lindberg, Instructional Design Specialist, Oregon State University, Ecampus, Corvallis, Oregon.
  • Cody Rademacher, Curator, Holocaust Museum & Cohen Education Center. Naples, Florida.

Introduction

The LMS Canvas by Instructure comes with a decent set of styled elements to start with, but diving into the HTML editor is where you can really modify content, giving it a specific look and feel. Recently I have found that I am going to these customized elements more often to help achieve learning outcomes and provide a different look and feel for accessible course pages.

It is not limitless, however, or even as open as regular web development would be. Canvas has an HTML Editor Allowlist for elements, styles and classes (though some absent from this list will work if you give it a go!). Many of these are activated by using in-line class or style, but other attributes are also available.

Without further ado, here are three of the more popular elements I have been drawn to when creating courses over the past few terms.

Accessible Rich Internet Applications (ARIA)

Defined as

a set of attributes that define ways to make web content and web applications more accessible to people with disabilities
Source

These attributes are some of the most popular because they help with accessibility (particularly, screen readers) on the course site. Where native HTML5 elements are not available, these ARIA attributes help to explain what a particular piece of content does and how a learner should interact with it. By using these, we help to make courses open to a wider set of learners.

See the Canvas HTML Editor Allowlist for a full list of supported ARIA attributes.

Example 1: Element Togglers

You want to include an element on your course site that expands to reveal more content. You will need to make a screen reader aware that the content is there, and what it does. Using the following should get you off to a good start:

<span class="element_toggler" role="button" aria-controls="something" 
aria-label="longer description of the element" aria-expanded="false">
Click here to see the explanation</span>

<div id="something" style="display: none;">
The explanation.
</div>
aria-controls="something"
combines with id="something" later on in the code. The value must match the id value for it to work correctly. This is used to interact with the element.
aria-label="longer description of the element"
used to describe the functionality of the element if it is not explained prior to the interaction.
aria-expanded="false
used to tell the screen reader the button is initially closed.

Example 2: Descriptions

You have a particularly visual element on the page, and you want to write a larger piece of text for a screen reader to explain this. You can use aria-describedby and then link it to the id of an element (in the <span> below):

<p><img src="close_up.jpg" aria-describedby="close_up">
<br>
<span id="close_up">A close-up view of the rock target named "Máaz" from the SuperCam 
instrument on NASA's Perseverance Mars rover.</span> 
Analysis of SuperCam data shows that Máaz has a basaltic composition. 
It is either an igneous rock or consists of fine grains of igneous material 
that were cemented together in a watery environment.<br>
Full image and caption from 
<a href="https://www.jpl.nasa.gov/images/supercam-close-up-of-maaz">
NASA Jet Propulsion Labratory.</a> NASA/JPL-Caltech/LANL/CNES/CNRS
</p>

Device specific content

Next up, is hidden content. So you added the element_toggler above, but your learners with the Canvas Mobile App let you know they cannot click it!

Some of the projects I work on with these elements require an entirely different way of accessing the content on a mobile device.

A potential fix

Create different versions of the content by hiding each one depending on the device.

To do this, you will need to divide the content using two containers. Using the same element_toggler code from above, we can easily add a separate, but hidden part underneath for Canvas app users.

<span class="element_toggler" role="button" aria-controls="something" 
aria-label="longer description of the element" aria-expanded="false">
View the explanation</span>

<div id="something" style="display: none;">
The explanation.
</div>

<div class="hidden-desktop hidden-tablet hidden-phone">
The explanation.
</div>

The addition of the class="hidden-desktop hidden-tablet hidden-phone" attributes will hide this container for most users. As it is sitting outside of the element toggler, however, mobile app users do not need to click the element toggler to see the explanation! This provides a more accessible option for users of those devices.

Note: if you have access to the stylesheet for your institution, it would be more beneficial to add these changes there than on a per-page basis.

Anchoring to part of a page

If you have ever seen text content that says something similar to this…

As we discussed before…

As I mentioned previously…

Back in Module 3, we talked about…

…then you need to use this simple feature of the anchor element!

I use this a lot on course content that requires students to refer to previous material. Everyone will have heard of a hyperlink using the <a> tag, but you can also use this anchor to link to a certain part of the page. I regularly use it to send learners to particular headings or content that they would find relevant for assignments. If you set up your course from the start with this in mind, it can be a fast way to group revision material from certain parts of a page, or create more accessible navigation menus.

Give an element an id, like this:

<h3 id="section_2">Section 2</h3>

Then, when you want to send a learner back to that part of the page, just reference it by adding the id to the end of the page link with a `#`. For example:

<a href="https://yoursite/page#section_2">Section 2</a>

This will take the learner directly to the heading with the id of ‘section_2’, which you set up before.

You can even do this within the same page to jump to that part of the page. Just link it like this without the rest of the URL.

<a href="#section_2”>Section 2</a>

Conclusion

These are a sample of the elements, classes, and styles I have used to enhance content over the last few terms. With each, accessibility has been a must, which requires a bit of reflection on how learners would interact with the content. There are a lot more available, and you have a list in the Canvas HTML Editor Allowlist to start experimenting. By thinking of accessibility from the early stages of course design, more users can appreciate these page elements and content.

References

1. The Canvas Style Allowlist: [http://bit.ly/cnvs-allowlist]
2. “ARIA” from MDN Web Docs/Mozilla [https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA]

By Susan Fein, Instructional Designer, susan.fein@oregonstate.edu

In my role as an instructional designer, the faculty I work with are often looking for ways to increase student engagement and add a “wow” factor to their online course. One way to do that is to add or increase active learning practices.

Active learning requires students to do something and think about what they are doing, rather than simply listening, as with a passive-learning lecture (Bonwell & Eison, 1991). Active learning brings positive and lasting outcomes to students, including better retention and grasp of concepts, and is particularly evident when students work together to develop solutions (Chickering & Gamson, 1987).

Tackling Discussions

In 2019, I worked with an instructor developing a biochemistry/biophysics course for Ecampus. The instructor loved the peer-to-peer interaction intended for discussions, but was discouraged by the often lackluster exchange commonly demonstrated in the posts. She wanted to liven up these conversations, not only to increase the strength of the community but also to have an impact on the value of the learning that took place.

Enter knowledge boards! With a simple but creative retooling of the predictable initial-post-and-two-replies format, the instructor found a way to reimagine the often mundane discussion board and transform it into a lively and highly engaging conversation and exchange of knowledge.

How did she do this? Rather than compel all students to respond to a narrow or artificially-constructed prompt, the instructor instead posted several relevant topics or short questions extracted from the concepts presented during that week’s lectures and readings. Topics might be a single word or a short phrase, and the questions were tightly focused and direct.

Choice and Agency

From this list of 5 to 10 conversation starters that give breadth to the topics, the students can choose which they want to respond to, often selecting what’s of greatest interest to them. These posts could be anything related to the topic or question, so students are free to approach from any perspective or direction.

The instructor found that the students more freely contributed ideas, insights, understandings, questions, confusion, and commentary. They were encouraged to ask questions of each other to delve into significant points. Students could engage in as many conversations as desired, at their discretion. As a result, they tended to be more actively involved, not only with the content and concepts from that week’s materials, but also with each other, producing a strong community of inquiry.

This simple change transformed the tired and (dare I say it?) potentially boring weekly discussion into a meaningful opportunity for a lively and valuable knowledge exchange. The instructor explained that students also report that this knowledge board becomes a study guide, summarizing multiple approaches and insightful content they use for studying, so many revisit the posts even after that week is over as a way to review.

But Wait…There’s More!

The instructor didn’t stop at discussions in her pursuit of increased engagement and active learning. Her next “trick” was to evaluate how the assessments, especially homework problems, were presented.

A typical format in many Ecampus courses is to have students complete homework assignments individually, and these are generally graded on the correctness of the answers. But once again, this instructor redesigned a conventional activity by applying principles of active learning and collaborative pedagogy to improve learning outcomes.

In the new version, students first answer and submit solutions to the homework individually, and this initial phase is graded on proper application of concepts, rather than on the correctness of the answer. Next, students work together in small groups of 3 or 4 to discuss the same set of problems and, as a group, arrive at consensus of the correct answers.

The active learning “magic” occurs during this critical second phase. If one student is confident about an answer, they present evidence from the lectures and readings to persuade their peers. And when a student is not certain that they correctly grasped the concepts, they discuss the problem and relevant principles, learning from each other through this review, hearing different perspectives and interpretations of the materials. It is through these vital peer-to-peer interactions that the active learning takes place.

As the last phase of the activity, the group submits their answers, which are graded for correctness.

This reshaping of a classic homework activity results in deeper levels of understanding and stronger knowledge retention (Weimer, 2012). And there’s an added benefit for the instructor, too. Since there are fewer papers to grade, formatting homework as a group submission means extra time to offer more and better feedback than would be feasible when grading each student individually. A win-win bonus!

Benefits of Active Learning

These are just two simple but ingenious ways to reformat classic forms of interaction and assessment.

Do you have an idea of how you can alter an activity in your course to make it more interesting and engaging? If you sense that your online course could use a boost, consider incorporating more active learning principles to add the extra oomph that could transform your teaching content from mundane to magical!

So let’s close this post in true active learning style and take a moment to reflect. What kinds of active learning practices have you tried in your course? How did those go? We’d love to hear your thoughts and experiences, so please share in comments.

References

Bonwell, C. C., & Eison, J. A. (1991). Active Learning; Creating Excitement in the Classroom (Vol. Education Report No. 1). Washington, D.C.: The George Washington University, School of Education and Human Development.

Chickering, A. W., & Gamson, Z. F. (1987, March). Seven Principles for Good Practice. AAHE Bulletin 39, 3-7.

Weimer, M. (2012, March 27). Five Key Principles of Active Learning. Retrieved from Faculty Focus: https://www.facultyfocus.com/articles/teaching-and-learning/five-key-principles-of-active-learning/

Is it okay to use YouTube videos in your course? What about copyright? I get inquiries like this often. Here I’ll share the most common questions from instructors and the answers I provide.

Q: Should I be concerned about relying on a link to a YouTube video for essential course content? There are quite a few YouTube videos on a topic I cover in my course, and all of them are better than what I could put together on my own, given the constraints on my time and technical expertise.

A: There are several considerations when using YouTube videos:

  •  YouTube videos may be taken down at some later date, and this would be a problem if you are relying on them for essential course content. However, you say there are “quite a few” videos on this topic. If the video you select for the course were taken down, would you be comfortable using a comparable video? A related consideration is, does the YouTube channel that posted the video own the rights to it? Or, have they pirated someone else’s content? We don’t want to share pirated videos with students because this models inappropriate intellectual property practices and because these videos are more likely to be removed by YouTube for copyright violation.
  • Another consideration is that students have come to your course with the expectation that you will offer a unique educational experience tailored to the context of their university and the degree program they’re enrolled in. When presented with YouTube videos, some students may ask, why am I paying for a course delivered by a professional university instructor if I can get the content for free on YouTube? Students may not be aware of the time and attention that you have put into finding, sequencing, and providing context around external videos. Consider balancing the use of external videos with your own materials so that you are still able to communicate your individual teaching presence.

Q: Am I infringing on copyright in some way by including YouTube videos in my course?

A: By linking to or embedding YouTube videos on your course site, you aren’t infringing on copyright. The YouTube video channel still controls the linked content, not you; you haven’t downloaded or made a copy of the video, nor have you stored it on your own device or the university’s servers. By driving traffic to YouTube’s website, you are actually helping YouTube and the content creator make money and/or get views. You may have heard of programs that allow you to download a YouTube video so you can retain a copy to share with students, just in case it gets taken down. Doing so would very likely infringe on copyright and would be a violation of YouTube’s terms of service. So stick to sharing links or embedding!

YouTube channel link location
The channel here, indicated with blue brackets, is an institutional entity, but you can click the channel name to learn more about it if you’re uncertain.

Q: How can I determine if a video has been pirated?

A: Take a closer look at the channel that uploaded the video. You can find the channel’s name listed beneath the video title. Do you recognize an institutional entity that would logically be the owner/creator of the video? Or, is the channel title just some person’s nickname? Click on the channel’s hyperlinked name so that you can browse the other videos and playlists the channel offers, as well as any information provided on its About page. If you find a random list of videos that don’t have a common theme, or no description is available on the About page, the channel may have pirated the video you had planned on using.

Q: I understand that linking to a pirated YouTube video isn’t a great thing to model to students, but what if this is the only video on my topic? Can I get in trouble for pointing students to pirated content? And what are the chances that YouTube or the true content owner will succeed in getting this pirated video taken down?

A: You haven’t pirated the video, but you could be liable for contributory copyright infringement…so this isn’t recommended. Still, you may be surprised to learn that YouTube will often retain pirated content. If the content owner agrees, YouTube monetizes the video with ads and it continues to be hosted on the pirating channel with the revenue going to the true owner (and in some cases a portion to the pirating channel). In 2017 most copyright claims resulted in monetization, so those pirated videos you’re interested in might not be taken down after all. That said, there’s no easy way to know if a pirated video has been monetized and sanctioned by YouTube and the content owner; ads will appear on videos that haven’t been monetized as well as on those that have. Conclusion: you’d be better off finding a video from a legitimate source or creating your own content!

Resources

YouTube: How can rights holders make copyright claims?

Over the last several years, research on online education has been growing rapidly. There has been an increased demand for quality research online teaching and learning. This demand now seems more urgent as teaching modalities are changing due to the COVID-19 pandemic. Since 2016, the Ecampus Research Unit has been funding OSU faculty-led research on online and hybrid education through the Ecampus Research Fellows Program. The goals of the program are the following:

  • To fund research that is actionable and that impacts students’ learning online;
  • To provide the resources and support to “seed” pilot research leading to external grant applications;
  • To promote effective assessment of online learning at the course and program-levels at OSU;
  • To encourage the development of a robust research pipeline on online teaching and learning at OSU.

Ecampus Research Fellows are funded for one year to engage in an independent research project on a topic related to online teaching and learning. Fellows may apply for up to $20,000 to support their research project. Up to 5 projects are funded each year. The program follows a cohort model in which fellows meet on a quarterly basis as a group to discuss their projects and receive support from the Research Unit. Each fellow completes an Institutional Review Board (IRB)-approved independent research project, and they are required to write a white paper based on their project results. The program’s white papers are published by the Ecampus Research Unit.

Actionable research impacting online education

In the past five years, the program has funded 24 projects with 34 faculty from across the university. The funded research has been conducted in anthropology, biology, chemistry, education, engineering, geography, mathematics, philosophy, physics, psychology public health, rangeland science, sociology, statistics and veterinary medicine. The faculty have benefitted from having dedicated time and resources to undertake these research projects. Their fellows’ projects are significant for their own research pipelines, and their findings are valuable Ecampus as we continue to innovate in our development of online courses. An example is geography instructor, Damien Hommel’s project, which led to a larger effort toward expanding experiential education for Ecampus courses beyond his discipline. Other fellows’ projects are providing valuable information about peer influence, inclusive teaching, hybrid laboratories, video segmentation, online research platforms, and more.

Becoming a research fellow

Are you an OSU faculty member interested in doing research on online education in your discipline? Previous experience with classroom-based or human subjects research is not a requirement. The Ecampus Research Unit is available to support you with your application and the research design process. We will be accepting our 6th cohort in 2021. The application is available now and is due on November 1st. Funded projects will be notified by December 1st.

If you have questions about the program contact Mary Ellen Dello Stritto (maryellen.dellostritto@oregonstate.edu), the director of research for OSU Ecampus. Additionally, attend an information session on Tuesday, September 29, 2020 at 1p.m. or Friday, October 2, 2020 at 11a.m. To register for one of these information sessions email: maryellen.dellostritto@oregonstate.edu.

About the Oregon State University Ecampus Research Unit

The Oregon State University Ecampus Research Unit responds to and forecasts the needs and challenges of the online education field through conducting original research; fostering strategic collaborations; and creating evidence-based resources and tools that contribute to effective online teaching, learning and program administration. The OSU Ecampus Research Unit is part of Oregon State Ecampus, the university’s top-ranked online education provider. Learn more at ecampus.oregonstate.edu/research.

 

Assignments are an integral component of the educational experience to guide the teaching and learning processes. In fact, Dougherty (2012) contends that assignments are instructional events that aim to teach for learning, that is “recipes for instructional events— lessons in the best sense— and their main function is to create a context for teaching new content and skills and practicing learned ones.” (p. 23). Assignments as instructional plans provide students with the opportunities to apply concepts they studied in the class. Further, through assignments, students can demonstrate the skills developed in a unit of content in more concrete ways and aligned to the goals of the course.

In my consultations with instructors I often hear them raise concerns about course assignments. These concerns range from making assignments more practical and relevant, clarifying the purpose and instructions, integrating problem-solving and critical thinking, to including authentic and experiential tasks. In addition, I hear instructors mention that some assignments that students submit are incomplete, offer superficial and unsubstantiated arguments (i.e., written reports), focus on tangential ideas, have been googled, reflect bias, and are simple opinions using non-credible sources. These concerns are very valid and it is important to examine the assignments deeper. What I have noticed is that some assignment descriptions lack a purpose and clarity. In a word, assignments need to be transparent

Determining the structure of an assignment bears the questions of how can instructors make the assignments learning events that are clear and relevant enough for students? how can students not only demonstrate what they learn, but also use the assignments as catalysts for further intellectual and academic challenges? Let’s take a closer look at transparency.

Transparency

The first time I heard about transparency in assignment design was at the Wakonse Teaching and Learning conference a few years go. Several sessions and small group activities at the conference showed us that the assignments need to have a clear structure, detailed instructions, and a grading criteria. Obviously! I said to myself at the time. However, the reality is that assignments tend to be reduced to a list of instructions, tasks that students need to complete and submit for a grade. In some cases these instructions vaguely indicate the grading criteria in terms of the format and style (i.e., number of words, font size, spacing). 

The underlying framework for transparent assignments is a structure that clearly describes the purpose of the assignment, the instructions or tasks, and the grading criteria (Dougherty, 2012; Winkelmes, 2013; Winkelmes, Bernacki, Butler, Zochowski, Golanics, & Weavil, 2016). Winkelmess and colleagues (2016) draw from three theoretical bases to support the three-stage framework: metacognition, agency, and performance monitoring. Contrastively, Dougherty (2012) draws from instructional strategies informed by backward design and alignment to outcomes to set the assignment structure. In this framework, instructors deliberately design the assignment for high quality learning experience and relevance to students. In their research study, Winkelmess and colleagues (2016) found that students who received transparent assignments showed evidence of greater learning in three areas related to student success: academic confidence, sense of belonging, and mastery of skills. 

Designing transparent assignments involve creating a clear and coherent architecture. Through this structure students can think deeper about the concepts studied, focus their attention on particular topics, make connections to real-world contexts, and see the relevance for their future lives and goals (Dougherty, 2012). In doing so, instructors need to create a harmonious structure that clearly explains why students need to do an assignment, what is the assignment about, how to do the assignment, and how they will be graded on it.

When I presented this architecture to one instructor, he replied “you are asking me to tell students the answer! Why would I need to hand-hold students in this way when I want them to be problem-solvers and critical thinkers?” While this comment is valid, and also paralyzed me for a few seconds, I engaged the instructor in discussing what the assignments need to be clear. For instance, we talked about how students will know what to do, why students should care about completing the assignment (besides the grade), and how students will meet the expectations if they don’t know the purpose and the way to complete it. In addition, I said “you want students to be problem-solvers of the content and topics, not problem-solvers of the assignment design.”

A transparent assignment should have the following three basic components: purpose, task, and grading criteria.

Purpose

The starting point in an assignment is to be able to answer the question of why? Why will students learn from this assignment? Why will students need to complete this assignment? Why is this assignment important in students’ learning? Stating the purpose of the assignment serves a two-fold objective. First, it gives the instructor a frame of reference for creating an activity that is relevant and meaningful to students, and that connects to the learning outcomes. Second, the purpose of the assignment gives students a focus and a sense of direction. 

Winkelmes (2013) suggests establishing the purpose in terms of the skills students will practice and the knowledge they will gain. In addition, the purpose can also be determined by contextualizing the learning outcomes in practical ways within the activity.  

Task

You can call it tasks, details, instructions, steps, or other. In this structure, the instructor describes what students need to do, what resources they can use, and the expectations of the assignments. Having a clear set of instructions makes the assignment more rigorous and helps students produce more high-quality work.

Grading Criteria

Providing the criteria of how the assignment will be graded will also give students a sense of clarity and direction. Clear expectations through a rubric or grading guidelines helps students adhere to the outcomes of the assignment. Winkelmes (2013) suggests including several examples of real-world problems so students can see how the application of knowledge and skills will look like.

Remarks

A transparent assignment should have a well-structured framework or an architecture of steps. Transparency in assignments is a mindset, a way of thinking, the vision that students are given clear and relevant learning events that allow them to demonstrate their learning, and foster their engagement. Transparent assignments can be designed as stand-alone pieces or as a multi-stage assignment. Multi-stage assignments can build on cognitive complexity, include multiple skills, and extend learning to outside the class. In our next blog, I will look at how to design multi-stage assignments. 

Sources

Dougherty, E. (2012). Assignments matter: Making the connections that help students meet standards. Alexandria, VA: ASCD.

Winkelmes, M. 2013. “Transparency in Learning and Teaching: Faculty and Students Benefit Directly from a Shared Focus on Learning and Teaching Processes.” NEA Higher Education Advocate, 30(1), 6-9.

Winkelmes, M. A., Bernacki, M., Butler, J., Zochowski, M., Golanics, J., & Weavil, K. H. (2016). A teaching intervention that increases underserved college students’ success. Peer Review, 18(1/2), 31-36.

Audio in Online Learning banner.

Audio is a term we all understand on some level. Commonly we think of audio as the transmission, reception, or reproduction of sound. Audible sound is what we hear. So, when we consider audio as an element of course design we are thinking about how sound can be used to communicate or support learning in an online course environment. Integrating audio in course delivery can be quite powerful if done well.

Perhaps the most common method of using sound in an asynchronous online course is via narrated lecture. The narrated lecture is typically a voice over a slide presentation or screencast. It can be an essential tool of instruction if designed effectively.

Another way the voice of an instructor can be incorporated into a course is via audio feedback on student assignments. These are short audio recordings that have been found to help build a sense of instructor presence in an online course.

Highly focused use of audio is also utilized in subjects where audio is, in essence, the topic at hand. Here we are considering language, music, and media arts courses as examples.

Other valued voices are often brought into the online learning experience via guest interviews in either audio or video format. Not to be left out, the voices of students are increasingly present in online course via tools such as VoiceThread and university provided video portals such as Kaltura Media Space. And with tools such as Zoom recording audio interviews and voice overs is easier than ever. With the availability of media platforms such as YouTube, Vimeo, Amazon Prime, Audible, and Apple Music and Podcasts the ability to bring external audio resources into the online experience seems almost limitless.

Audio is also used as a supporting resource for text-based content in online courses. In this case screen readers may typically provide the audio support. When using audio as a primary learning resource it is necessary to provide text-based transcripts as accessibility options. A fuller description of making audio accessible can be found at the W3C website.

The examples listed above are common ways we integrate audio elements into online learning. Are there other perhaps different ways we might consider? In the next few paragraphs we will explore a few ideas of how we might use audio in specialized ways in course design.

Specialized Audio Use

Orientation & Review Audio

Audio is a great tool to use when smaller segments of media should be used to orient students to a part of an online course. Think about short, more ephemeral, voice messages that can be easily produced and updated from term to term as the course changes. These audio segments need not be highly produced but should be of good quality. This type of audio segment reconnects students with the instructor via voice.

Listen to the orientation audio sample below that was used in an online course: RE 270 – Outdoor Recreation Resources, Behavior and Values | Module III Orientation by Dr. Craig Rademacher; Northern Michigan University c. 2012. (00:02:56).  [download orientation audio transcript  from Temi.com]

Similar short segments of audio may be used to review sections of content. The review audio may be produced by instructors or students. These audio reviews may be used in preparation for an exam, major project, or collaborations within the course. The goal of such reviews may vary but certainly one goal would be to re-focus the listener to the task at hand while providing timely tips or learning objectives.

One of the things you may have noticed about the audio clip above is the integration of music to the orientation message. Purposeful music selections can support the emotional feel of a course or module being introduced. Music can also serve as an audio cue, or audio branding, for a course. So, selecting audio stingers, or music introductions, can highlight that a particular message or topic is coming or reinforce an emotional tone if carefully planned.

The primary benefit of using audio for orientation and review is that audio is less production intensive making it a quick way to provide feedback. Audio is also fairly easy to edit with a free cross-platform audio tool such as Audacity.

Narrative

The oral traditions of learning go back centuries. Prior to print, learning was interwoven in spoken traditions, legends, and cultural stories. Today story remains a potent vehicle for learning. As you might imagine audio is a great vehicle for story.

An example of this is an Oregon State University political science course titled Governing after the Zombie Apocalypse which was designed and taught by Dr. Rorie Solberg. The story that underpins this course is that a natural disaster has caused the breakdown of the U.S. government. In response citizens must create a new government including a bill of rights and constitution. Students become the citizens creating that new government taking into account marginal populations such as the surviving zombies which are called “blues”due to their virus-caused color.

Audio is used creatively in the course by periodically inserting radio broadcasts about odd happenings around the country. Although not the heart of the effort of the course, these audio presentations, really imagined radio newscasts, provide situational tenor and decision points as students go about creating a new government. Listen to a segment of a mock radio broadcast below.

Mock radio broadcast excerpt: Story by Dr. Rorie Solberg. Produced by Oregon State University Ecampus. Voice acting credit: Warren Blyth (00:02:04)

This segment highlights how audio can be used to shape and carry a narrative through an online course. You might imagine how different narrative audio presentations may support history, literature, or science courses.

Soundscapes & Nature Sounds

Experiencing authentic places or environments is believed to be a valuable form of learning. This idea is a driving force behind field-based learning and experiential learning. Audio soundscapes provide access to authentic acoustic environments that can support online learning about the context of an environment. The environment may be urban, rural, or perhaps in a wilderness-like setting. Soundscapes may also be used to create sense of cognitive and emotional world building that can be used in instruction. Soundscapes typically feature a molar perspective of the acoustic environment.

Listen to an example of such a soundscape titled Elk Rut and Rain Shower — Rocky Mountain National Park in Colorado by Gayi immersions (00:28:03) at SoundCloud. (link will open in a new tab)

Other, more specific sounds of nature are potentially positive resources for online instruction. Below is a sound sample of the call of a common raven. Listen to the raven’s call.

Audio recorded in the Beaver Basin Wilderness at Pictured Rocks National Lakeshore in Michigan in 2010 | Craig Rademacher. (00:00:26)

Now imagine how this simple recording may be utilized in a course. It might be used to help identify ravens from crows in an ornithology course. Perhaps this audio clip could be used to help communicate a sense of isolation for listeners studying wilderness values. Or, perhaps it could be used to introduce the poem by Edgar Allen Poe titled The Raven. In each case the audio would be used intentionally to deepen the context or experience of the learner.

Fidelity Matters

Sound quality is an important factor when selecting and using audio in an online course. Audio files need to be of sufficient quality to clearly indicate what you are expecting students to hear. Poor audio, or a confusing sound recording, is experienced as distracting and student will likely tune out. Recording and editing audio does require some knowledge and practice. And there are many places where you can learn to produce audio. LinkedIn Learning offers courses in audio production, podcasting, and even how to select a microphone. So, if you are interested give it a try.

If you are not inclined to produce your own audio content there are resources available where you can find high quality audio for use in courses. Some of these resources are royalty free. Others may require licensing of audio for use.

Final Thoughts

We have reviewed how audio is commonly used in online courses and how we might think about new ways of integrating audio. As you explore the links to resources below start to think about your next course design. How can you augment the text and video you normally use with audio? How might you leverage voice, narrative, or soundscapes to connect online students to the context, authenticity, and humanity of learning? You might want to experiment with audio at first. Start small. If it works, then you will have truly found a sound idea for online course design.

Select Audio Resources

Royalty free online resources:

Podcast Resources
There are several ways to find audio podcasts to review for inclusion in a course. Apple Podcasts is a dominant resource in this area. Apple streams over 750,000 podcast shows with over 20 million episodes. Google Play Music is another good resource. Podcast feeds can also be found simply by browsing for podcasts online.

Audiobooks
Audiobooks are found in many online book seller sites such as Amazon (Audible.com). Additionally some more specific sites such as audiobooks.com also provide resources.

Soundscapes and Nature Sound Resources

 

**Special thank to Matt Djubasak and Chris Lindberg for their contributions to this post.

Man Reading Touchscreen
Man Reading Touchscreen” | Image by Karolina Grabowska from Pixabay

Background

Five years ago, I wrote a small entry in the ORTESOL Newsletter about the then state of “adaptive software capable of teaching, testing, giving feedback, and most importantly, adjusting to student needs” (Chambers, 2015: 13). I mentioned a set of technologies colloquially referred to as the “Digital Aristotle”, or ‘Project Halo’ (Friedland et al., 2004), and the update to this six years later (Gunning et al., 2010). The Digital Aristotle was described as ‘an application that will encompass much of the world’s scientific knowledge and be capable of applying sophisticated problem-solving to answer novel questions’ (Friedland et al., 2004).

At the time, I was writing about a more grandiose piece of software that might one day replace the repetitive tasks of an ESOL classroom. The idea, or perhaps the concern about this technology for existing teachers was where they would fit in once a set of algorithms could replicate much of the day to day learning of a language course.

Five years on, I turn to how learning designers might be able to incorporate AI into course design.

Potential

First, a question: is there currently a program capable of teaching a course and adapting to student needs like an instructor? The answer is still no. Certain technology has, however, progressed to the point that portions of an online course can be enhanced by AI.

Adaptive Learning

Quite possibly the most exciting development in artificial intelligence for learning is that of adaptive learning. This concept has been in the works for a while with certain platforms utilizing algorithms to produce content that adapt to specific learner needs.

Instructure’s Canvas for instance, allows Instructional Designers to set up ‘Differentiated Assignments’ (Canvas Doc Team, How do I view differentiated assignments with different due dates in a course?, 2017) and ‘MasteryPaths’ (Canvas Doc Team, How do I use MasteryPaths in course modules?, 2020) which ‘allows targeted learning activities to be assigned to different users and sections’ (‘MasteryPaths’). Currently this is a manual process with course designers creating every assessment beforehand. The best students might not see the additional activities. It is not ‘intelligent’ in the way that course content is adapted specifically for a learner’s needs and on the fly. To do this requires large amounts of data and most importantly, AI training to see patterns, strengths, and weaknesses for a particular learner.

This is why Duolingo records progress at every step and offers learners a review of concepts the learner struggles with in previous activities. Platforms that provide an automated review often use large question banks and flag questions that learners initially, or continuously incorrectly answer. An intelligent AI could create novel questions based on learner goals, data from prior students, and information about the subject matter. An example of this is Google or Amazon’s ability to predict and offer products or suggestions based on the vast amount of information provided to them every single day. Certain training providers are currently working with application developers to produce tools capable of this on-the-fly feedback and adaptation.

Discussions

At the OLC Innovate 2020 conference, Kasey Gandham from Ed Tech company Paperback and Kim A. Scalzo, Executive Director of Open SUN, demonstrated how Paperback’s AI is being used with online discussions to help students write higher quality posts. As students write their discussion posts, the AI program checks for “close-ended questions, plagiarism, insufficient length, content about class logistics, profanity and abuse’ (Gandham & Scalzo, 2020). After this, if required, the post is moderated and the learner receives email feedback saying why and how to revise their post. The AI is also capable of suggesting posts to feature as the best of the week by analyzing, among other things, sentence depth and ‘curiosity score’.

More than a Quiz

The role and importance of ‘big data’ in online learning cannot be understated. Technology already exists that records the time learners interact with learning materials. It knows where they are clicking/tapping on the screen and how long activities hold learner attention. Using this data, AI could suggest, or even craft assessments that are adapted specifically to a single learner’s usage habits. Traditional quizzes which assess information retention could become only part of the larger formative assessment of the entire course, at every point in the course, without the learner even realizing any of this is happening.

Future

AI-enhanced design has the ability to transform Instructional Designers like never before. It could help us to modify our own design practices based on how learners are responding to course content. Through learner feedback, it could demonstrate which activities are most appealing and conducive to personalized learning goals. Big data’s role in recording learner interactions with content can provide insights into preferred learning styles and methods of instruction. Instructional Designers will have to continue adapting with the technology just as we have done in our everyday lives.

References

Canvas Doc Team. (2017, April 19). How do I view differentiated assignments with different due dates in a course? Retrieved July 02, 2020, from https://community.canvaslms.com/docs/DOC-10036-how-do-i-view-differentiated-assignments-with-different-due-dates-in-a-course

Canvas Doc Team. (2020, April 6). How do I use MasteryPaths in course modules? Retrieved July 02, 2020, from https://community.canvaslms.com/docs/DOC-26231-how-do-i-use-masterypaths-in-course-modules 

Chambers, P. (2015, Spring). “Digital Aristotle” and ESL: What does it mean for us?. ORTESOL Quarterly Newsletter, 38(1), P.12-13.

Friedland, N.S. et al. (2004). ‘Project Halo: Towards a Digital Aristotle’, American Association for Artificial Intelligence, 25(4), pp. 29-47. DOI: http:// dx.doi.org/10.1609/aimag.v25i4.1783.

Gandham, K. and Scalzo, K., A. (2020, June). USING AI IN DISCUSSION TO SCALE ACCESS TO QUALITY ONLINE EDUCATION. OLC Innovate 2020, Online Presentation. https://onlinelearningconsortium.org/olc-innovate-2020-session-page/?session=8486 

Gunning, D. et al. (2010). ‘Project Halo Update – Progress Toward Digital Aristotle’, Association for the Advancement of Artificial Intelligence, 31(3), pp. 33-58. DOI: http:// dx.doi.org/10.1609/aimag.v31i3.2302.

example of the Hubs toolThe Ecampus multimedia team researches emerging tools, and works with our sibling team of Instructional Designers to help support instructors. So lets take a moment to peek at tools we all might be using in the coming years for communicating with teammates from a distance.

Multimedia developers primarily use a paid tier of Slack (for instant messaging), Outlook (for email), and Zoom (for meetings with live video or audio). While we play around with many other emerging tools, I believe we’re using the same basic trio as most everyone else. Just wanted to be clear that I don’t have a revolutionary new secret tool in my back pocket which you must start using today. We’re all in the same basic boat at the moment.

CDT shares files through a variety of different online services. Documents are usually shared through Box, with Google Drive as a backup. Videos usually end up on Kaltura through OSU’s MediaSpace, but works in progress start out on Frame.io to leverage some handy features for time stamped feedback. We manage our team’s projects through Asana, and store final deliverable files with a wrap-up note in a private internal database tool (that our team created and maintains). So those are handful of tools that might be mentioned when working with us. You may have already been sent a Box folder to upload files into, or a frame.io link to comment on a video.

As we all settled into home office work back in March, there was an interest in new tools for social interaction. I was particularly interested in applications that were connecting Virtual Reality users with phone and desktop users. Mozilla, the creators of the Firefox browser, are quietly building up Hubs, which strikes me as the most promising tool in this space. It’s free, easy to learn, and offers a ton of excellent functionality. Stop by the experimental space I set up for my team. It features a 3D model imported from our sketchfab account, and a video from our YouTube account.

One of the developers of Hubs recently laid out the secret plan for this tool: to build up a persistent global 3D network to rival the world wide web. Exciting stuff for all you fans of the scifi metaverse, and the freedom of early web pages.

There are other interesting tools bubbling around at the moment in the VR space. Facebook is letting anyone sign up for the beta of a shared social universe for Oculus VR users called “horizon.” Microsoft acquired AltspaceVR, which mixes VR users with desktop users and has already hosted multiple conferences during the quarantine. If you’ve invested in a VR headset, it might be worth checking out the bustling communities in VR chat or Rec Room. The makers of Second Life tried out 2 approaches to VR (Sansar and High Fidelity), but recently changed course. My team is currently trying to schedule a time to try out Sketchbox in different VR headsets. I stumbled across “Somnium Space” while writing this blog post. It’s kind of crazy how many things are being developed, but… aren’t quite ready for mass consumption just yet.

There is a cognitive load problem with all the new tools bubbling up in these cauldrons around the world and begging for attention. While Mozilla Hubs is my favorite, it does take a few minutes to go through it’s tutorial and learn what all you can do. These days that’s a lot to ask of people who just seek the simplicity of walking into a room to meaningfully interact with other humans in a natural way. More and more I’m nervous about suggesting new tools to colleagues, because I know they’re already dealing with a lot. And I see a lot of folks casually making a notable pile of work for others without seeming to notice the strain. As a designer, I enjoy walking through a new tool, and once I determine it’ll be useful for others it is hard to appreciate how exhausting it might also be for them. I think the key mistake is to require others learn a tool before they can get back to whatever task they set out to do in the first place. Hopefully we can find ways to design simpler tools, and to help people enjoy learning useful new third party tools. Wait until you’re ready to jump into the ones I’m mentioning here, and take it easy on your coworkers.

Suggestions? Want to meet up and talk about this further, perhaps inside one of the tools mentioned above? Please just leave a comment, or send us an email – we’d love to hang out with you and explore what the world is cooking up!

Awe – A Shared Uncommon Human Experience

Can you recall the last time you experienced awe? It is likely you can because awe is an emotion that tends to be a positive memorable experience. What were you doing during your awe experience? Did you learn anything from it? Do you still think about it? This post will profile the nature of awe and will conceptualize how we may integrate awe in learning design for online instruction. We will begin with exploring what awe is and how it occurs. Then our focus will turn to how awe might impact cognition and therefore learning. Lastly some examples of how awe integration might be conceptualized for online instruction and remote experiential learning.

 

Photo of the North Shore of Lakes Superior by Lawren Harris.
Figure 1. North Shore of Lake Superior by Lawren Harris (1926). Paintings are examples of art that may elicit the awe response. Photographed in situ by Craig Rademacher.

It is understood that awe is a common feeling associated with experiencing art, music, panoramic views, and other beauty (Keltner & Haidt, 2003). Awe is considered a positive emotion with a prototypical facial display (Shiota, Campos, and Keltner, 2003). Awe is a state experience that is differentiated from other positive emotions such as amusement, interest, love, joy, contentment, and  pride (Campos et al., 2013). As an emotional state it is transient but may produce feelings of transformation, or openness, due to its impact on cognition (Danvers & Shiota, 2017). Course developers and instructional designers often value new ways of creating learning experiences in course design. The nature of awe suggests it may be useful in that regard. Before we can integrate awe into online course design we must have a better understanding of how it occurs.

 

What Makes Awe Happen?

The awe experience is elicited by two key features in a stimulus: perceptual vastness and need for acommodation (Shiota & Keltner, 2007). Although perceptual vastness is often experienced when viewing grand landscapes, vastness may also be found in any stimulus that expands a person’s accustomed frame of reference.

From this perspective vastness may be understood as a function of space, time, number, complexity, ability, or the mass of human experience. Shiota and Keltner (2007) further suggest vastness may be implied by a stimulus, making even a mathematic equation feel vast due to its ability to explain a large number of phenomena. Even people like Henry Ford, Rachel Carson, Queen Elizabeth II, Nelson Mandela, and Bill Gates might elicit a sense of vastness due to their understood expansive impact on the lives of others and society.

 

Panoramic photo of a lone person standing in the vast landscape of Bad Water Basin in Death Valley National Park in California.
Figure 2. A hiker stands alone in the vast landscape of  Death Valley. Encountering vast landscapes like those in Death Valley National Park have the potential to elicit awe in park visitors.   Image by Craig Rademacher.

When facing this sense of vastness that challenges personal understanding, we adapt. Cognitive accommodation is a process of changing our thinking patterns, or frames of reference, in the face of perceptually vast stimuli. This differs from assimilation which brings a new experience in line with existing schemas or experiences. In contrast, accommodation stimuli reshape or alter existing cognitive schema. This sense of a need for accommodation is the second key feature of the stimuli that elicit awe.

 

How Awe Impacts Us

From a cognitive perspective awe occurs during the engagement with novel, complex, patterned information that is accessible yet, as previously has been stated, is outside a normal understanding of the world (Keltner & Haidt, 1999). This cognitive challenge creates a feeling of wonder and astonishment and humans respond (Shiota et al., 2017). Rather than depend on default cognitive frames of references  or scripts, awe encourages cognitive accommodation, prompting the taking in of new information to update understanding.

The accommodation process fostered by awe focuses a more detailed analysis of the information-rich stimulus under consideration. In this process individuals in awe shift their awareness away from normal concerns. In a sense, awe changes our vantage point to something greater than ourselves and opens the mind to new information, perspectives, and understandings.

Awe not only leads to new ways of processing information it also changes how we see the world, making life a richer experience. Research has shown that awe elicits self- relevant thoughts and connectedness leading to an experience of a “small self” (Nelson-Coffey et al., 2019). These self-transcendent feelings are positive and contribute to awe being an emotion that is pleasant and calming and inspires an interest in social responsibility.

 

Integrating Awe in Online Instruction

After an awe experience it is likely we have changed our thinking, feeling, and perhaps behaivor. Isn’t this one of the great purposes of education and a goal of learning? How might we leverage this awe in online instruction?

A recent op-ed by Goldie Blumenstyk in The Chronicle of Higher Education (2020) addressed the topic of what kind of higher education is needed now and beyond the current pandemic. Blumenstyk  identified a number of issues. Two are salient to a discussion of integrating awe into online learning. In brief these were:

  • A need for more applied learning that can be evaluated through guided reflection and mentoring to prepare students for careers of purpose in society.
  • Customized education, leveraging the online environment and technology that is both values-based and experiential.

As we have seen in the research, awe theory addresses the needs identified by Blumenstyk. Awe is a positive emotional experience that fosters personal reflection. It is individualistic, or personally customized, and inspires consideration of ideas and actions outside the self and increases prosocial behavior (Piff et al, 2015). It is clearly experiential in nature. Awe as a goal and vehicle for learning seems worth exploring. How might we integrate awe into course design and development of online instruction. Let’s look at three different examples as a starting point.

Example #1: Referencing Awe Experiences in Learning

One of the most obvious and perhaps easiest way to bring awe into online instruction is to have learners reference past awe experiences as part of their course work. This may seem daunting to faculty who cannot identify or manage what experiences will be brought forward. However, that is part of the benefit. Referencing awe experiences is a personal application of learned experience to the online environment. As an example, an instructor may post a discussion prompt that might look like this.

Discussion Prompt – Topic: Poverty and the Social Safety Net
For this assignment I would like you to recall a time you experienced awe. Where were you? How did you feel in that moment of awe? Did it change your perspective in any way? Once you have thought about your awe experience post a response to the following questions:

What ideas or feelings about your role in society are related to your awe experience? Are your beliefs about poverty and the role of government in providing a social safety net informed by your perceived role in society? How is your perspective aligned with government policies concerning social aide?

Although not completely fleshed out in terms of response posts or a rubric this discussion prompt encourages individualized learning related to the course topic of poverty in the local community. It encourages reflection, analysis, and logical comparison. It brings awe into the discussion as an individualized reflective element.

Example #2: Stimulate Awe Experiences in Learning

Research on awe has used writing about awe and video viewing to stimulate awe in study subjects. Stimuli that creates a sense of perceptual vastness and accommodation shapes the awe emotional response. Can we create these opportunities for students? Below is an example to consider.

Interactive Timeline – Topic: Anthropology and Early Human Migration
At Oregon State University we often use a proprietary timeline tool in online courses. The scale of this timeline can be varied and it typically is media enriched with images, video, text, and links. Any timeline can be built entirely by the instructor or students can contribute to the timeline as part of an assignment.

In this example of a senior level Anthropology course the instructor provides a timeline chronicling physical appearance of the Bering Land Bridge and the migration of humans across the land bridge into North America. The assignment may read something like what is seen below:

 

Illustration of the Beringia gene flow map.
Figure 3. Map of Gene Flow in Beringia. Some concepts include vast ideas such as the scale of geologic time. This too can elicit awe in learners. Erika Tamm et al / CC BY (https://creativecommons.org/licenses/by/2.5)

Paper Assignment Prompt

For this assignment review the contents of the Bering Land Bridge timeline that addresses the migration of humans in the Beringia region during the Ice Age. In your review pay close attention to the process of glaciation and how it impacts both the land bridge and human and animal migration patterns. Note the length of this time period.

Once your review is complete write a paper about Beringia and the scale of both the time period and human/animal migration. What impressed you about the history and geography of the migration? How does this migration inform your thinking about how species adapt to survive?

Although a cursory assignment, it illustrates an intent to engage students with the vastness of geology and geography and immense physical/cultural change over time. It also asks learners to reflect on new information and how it may inform current thinking about the human experience and nature. It is designed with an awe experience in mind. And it is presented and completed entirely online.

Example #3: Awe In Experiential Learning – Art Appreciation

In an earlier post on this site Rademacher (2019) described the process of experiential learning. That process is depicted in the experiential learning model below (Kolb & Kolb, 2018).

 

Model of the Experiential Learning Cycle.
Figure 4. Model of the Experiential Learning Cycle. Model depicts the four stages of the experiential learning cycle.

The starting point of the experiential learning process is the concrete experience. Incorporating awe into experiential learning is about designing learning that integrates an awe eliciting concrete experience. Once that is complete, then the experiential learning cycle can be completed. Interestingly, the four stages of the experiential learning cycle seem to parallel the awe experience process. In the table below, you can see the parallels that might be conceptualized. This teases the idea that awe may be an archetype of experiential learning.

 

Image showing the parallels between the Experiential Learning Cycle and the Awe Experience Process
Figure 5. Conceptual Parallels: The Experiential Learning Cycle and The Awe Experience Process.

So in this example the goal is to create a remote learning experience where students seek out a setting where they may, or have, experienced awe. As various forms of art elicit awe let’s use an art example.

Experiential Learning Assignment Description

The major assignment for this term is to examine the purpose of art in the human experience. Your assignment is to visit a local art gallery or museum of your choice. During your visit identify several art pieces that you feel inspired by. Spend focused time looking over and reading about your favorite piece of art. If permitted, take a photograph of that piece of art for future reference.

Compose a paper about your art experience. Before you write, reflect on how the artwork you photographed inspired you. With that in mind provide answers to the following questions:

  • Describe your thoughts and feelings about experiencing the artwork in person?
  • Did your understanding of art change from this experience? How?
  • How might you approach viewing art differently in the future?
  • How do you think your experience might be like that of other people viewing this art?
  • Describe how your art experience affirms or contrasts the purpose of art as defined by the authors of the course text.

Submit your paper via the learning management system by…

These three examples were provided as a way to begin thinking about how we might integrate awe as part of online instruction. Each example is incomplete and would need further details. Each does, however, provide a kernel of an idea of how awe integration might be pursued.

 

Final Thoughts

Awe is a common human emotion that has been shown to be important from the perspectives of spirituality, philosophy, health, wellness, and defining ourselves (Keltner, 2016; TED, 2016). This article posits that awe may also be valuable as a vehicle for online instruction and learning. As course designers we often look for ways to connect real life experience with the online learning environments. The conceptual parallels between awe and the experiential learning cycle highlighted earlier may be worth examining in greater depth.

In her 2016 TED Talk, awe researcher Lani Shiota defined awe:

Awe is an emotional response to physically or conceptually extraordinary stimuli that challenge our normal frame of reference and are not already integrated in our understanding of the world.

Shiota’s definition suggests that awe serves as a form of new learning originating from things we do not readily understand. Yet it is not simply taking in new knowledge, it is adapting to ideas and physical stimuli that we perceived as vastly bigger than our selves. It may prove valuable for course developers and designers to think about what awe opportunities might exist in the design of online instruction. We might begin that process by better understanding how awe shapes cognition and emotion. Integrating awe into online instruction could very well help online learners find the vastness and beauty of new subjects, new ideas, or new experiences.

 

References

Blumenstyk, G. (2020, April, 22). The higher ed we need now. Leadership & Governance | The Chronicle of Higher Education. Retrieved from https://www.chronicle.com/article/The-Higher-Ed-We-Need-Now/248591

Campos, B., Shiota, M.N., Keltner, D., Gonzaga, G.C., & Goetz, J.L. (2013) What is shared, what is different? Core relational themes and expressive displays of eight positive emotions. Cognition and Emotion, 27 (1), 37-52.

Danvers, A.F. & Shiota, M.N. (2017). Going off script: Effects of awe on memory for script-typical and irrelevant narrative detail. Emotion, 17 (6), 938-952.

Keltner, D. (2016, May 10). Why do we feel awe?. Greater Good Magazine.
Retrieved from https://greatergood.berkeley.edu/article/item/why_do_we_feel_awe

Keltner, D., & Haidt, J. (1999). The social functions of emotions at four levels of analysis. Cognition and Emotion, 13, 505–522.

Keltner, D. & Haidt, J. (2003). Approaching awe, a moral, spiritual and aesthetic emotion. Cognition and Emotion, 17 (2), 297-314.

Kolb, A. & Kolb, D. (2018). Eight important things to know about The Experience Learning Cycle. Australian Educational Leader, 40 (3), 8-14.

Nelson-Coffey, S.K., Ruberton, P.M., Chancellor, J. Cornick, J.E. & Lyubomirsky, J. (2019). The proximal experience of awe. Public Library of Science (PLoS One), 14 (5), p. e0216780.

Piff, P.K., Dietz, P., Feinberg, M., Stancato, D.M., & Keltner, D. (2015). Awe, the small self, and prosocial behavior.Journal of Personality and Social Psychology, 108(6), 883-889.

Rademacher, C. (2019, February 16). Experiential learning in online instruction. Ecampus Course Development & Training (Oregon State University). Retrieved from http://blogs.oregonstate.edu/inspire/2019/02/06/experiential-learning-in-online-instruction/

Shiota, M.N., Campos, B., and Keltner, D. (2003). The faces of positive emotion: Prototype displays of awe, amusement, and price. Annals New York Academy of Science, 1000, 296-299.

Shiota, M.N. & Keltner, D. (2007). The nature of awe: Elicitors, appraisals, and effects on self-concept. Cognition and Emotion 21 (5), 944-963.

Shiota, M.N., Thrash, T.M., Danvers, A.F., & Dombrowski, J.T. (2017). Transcending the self: Awe, elevation, and inspiration. In M. Tugade, M. N. Shiota & L. Kirby  (Eds.), Handbook of positive emotion (pp. 362–395). New York, NY: Guilford Press.

TED (2016). Why awe is such an important emotion | Dacher Keltner [Video] YouTube. https://www.youtube.com/watch?v=ysAJQycTw-0

TED (2016). Why awe is such an important emotion | Lani Shiota [Video] YouTube. https://www.youtube.com/watch?v=uW8h3JIMmVQ