The idea that students learn best when they have the opportunity to apply what they are learning to real-world contexts is the basis of Experiential Learning Theory (ELT). Learning by doing is at its core, and as a high-impact practice, there is increasingly more emphasis on experiential learning in higher education. There is plenty of evidence that supports the benefits of this type of learning. It affords students an opportunity to connect knowledge to authentic situations and increases learner autonomy, motivation, and overall satisfaction (Kolb and Kolb, 2018). Many OSU Ecampus Courses feature such experiences. In fact, OSU’s Honors College requires all courses to include experiential learning components, and this is increasingly the case across disciplines at OSU. 

What does experiential learning look like? 

Kolb's Cycle of Experiential Learning
The Experiential Learning Cycle, image by Izhaki via Wikimedia Commons, CC BY-SA 3.0

Many of us may think of community engagement, project-based learning, or practicums when we consider what constitutes an experiential learning experience. While these are solid examples of ELT in practice, experiential learning can take many forms across learning environments. David Kolb describes experiential learning as a four-stage process in his cycle of learning (Kolb and Kolb, 2018). According to Kolb, learning is a process where knowledge is created through the transformation of experience. Students can engage with the cycle at any point in the experience as long as they engage with all four stages. The flexibility of hybrid and online learning presents rich possibilities for incorporating this process. The four stages of Kolb’s experiential learning process include:

  • Concrete learning: engage in a new experience or critically interpret a past experience. 
  • Reflective observation: use experience and background knowledge to understand the relevance or meaning of the experience. 
  • Abstract conceptualization: gain a new understanding of the experience by adjusting thinking based on reflection. 
  • Active experimentation: engage experimentally by applying new insights to the situation in a practical way.

Kolb’s theory is not without limitations in that it does not provide clear answers about how collaboration between learners affects reflection, and it doesn’t account for learning that occurs without reflection (Psychology, 2022). While his model isn’t the final word on all of the ways learners make sense of the world, it does provide a good starting point for understanding and designing effective real-world learning opportunities. 

What makes a good experiential learning experience? 

Regardless of the activity, both the experience and the learning are fundamental in experiential learning scenarios, and the ongoing engagement of both the instructor and the student is critical. In experiential environments, students take ownership of their learning process by taking a more active role such as in posing questions, experimenting, and constructing meaning through their persistent participation in the experience. The role of the instructor, on the other hand, is to ensure that the experience is of high quality and in alignment with the stated learning outcomes while also supporting the learner to develop autonomy in using the principles of experiential learning as defined by The National Society of Experiential Education (NSEE)

Eight Principles of Good Practice for All Experiential Learning Activities 

  1. Intention: the activity is structured around a formal process and the purpose and rationale for why the activity was chosen is transparent and clear to students.
  2. Preparedness and planning: students understand expectations for engaging in the learning experience and have the necessary background knowledge and preparation to participate in the planned learning with support throughout the process. 
  3. Authenticity: the learning experience is relevant and designed in response to an authentic context or situation in collaboration with those affected by it. 
  4. Reflection: the experience is transformative and allows for knowledge discovery through a process of making and testing decisions around expected or observed outcomes and through consideration of assumptions and implications related to prior and present learning. 
  5. Orientation and training: learner support and guidance include sufficient background preparation needed for successful achievement of learning outcomes. 
  6. Monitoring and continuous improvement: students receive continuous feedback and support to enhance the learning experience and ensure achievement of learning outcomes. 
  7. Assessment and evaluation: students receive helpful and timely feedback from the instructor and any external facilitators, and monitoring and adjustments to process are made as appropriate to ensure achievement of outcomes.
  8. Acknowledgement: All students and external stakeholders or facilitators are recognized for their work, progress, and contribution to the experience. 

Experiential Learning in OSU Ecampus Courses 

The following examples illustrate a small selection of the many creative experiential learning opportunities OSU faculty developers have incorporated into their online and hybrid courses in collaboration with Ecampus instructional designers. 

  • Build a community of writers online. Students read, critique, write, edit, revise, and share original pieces of creative writing. An activity modeled after the Iowa Writer’s Workshop and implemented in a creative writing course.
  • Discover and Promote well-being in an Online Community. Students in a philosophy class engage in activities in their local community and online to talk about topics around well-being. They then reflect on those experiences and dialogue before compiling a “happiness toolkit” and sharing it with peers. 
  • Explore health and fitness assessment techniques used to measure cardiovascular health. Through a series of hands-on labs, students monitor volunteers’ exercise regimes and calculate cardiovascular fitness values to make recommendations based on the data collected. 
  • Collaborate in a team to study and analyze management case studies. Students work through complex and ambiguous problems to solve a workplace challenge and find solutions before participating in an authentic human resources simulation.
  • Write and perform music. Students in a performance-based music course write and perform original pieces of music.
  • Examine poverty and its effect on students’ local communities. Students complete a public health scavenger hunt guided by specific questions, reflection, and peer collaboration. They then create a guide describing public health issues and potential solutions.
  • Investigate the necessary conditions for designing effective teams and work groups, including best practices and processes needed for maximum productivity, strategies to resolve common issues in teams, and methods to evaluate team performance. Students then apply their learning by leading a team in real life. 
  • Analyze and conduct research on a local public health issue. Students partner with community organizations in their area to identify needs and apply principles of public health to authentic contexts.

The list is far from exhaustive. New courses featuring experiential learning are currently in development across disciplines. Faculty interested in learning more about how to get started learning by doing in hybrid and online courses can learn more by checking out the Ecampus experiential learning resources page.

Resources

Eight Principles of Good Practice for All Experiential Learning Activities. (n.d.). Retrieved January 19, 2023, from https://www.nsee.org/index.php?option=com_content

Inside Higher Ed, Roberts, J., & Welton, A. (2022, August 3). The foundational best practices in experiential learning. Inside Higher Ed. 

Kolb, AY & Kolb, DA 2017, The experiential educator: Principles and practices of experiential learning, EBLS Press, Kaunakakai, HI.

Kolb, A., & Kolb, D. (2018). Eight important things to know about the experiential learning cycle.

Proposing Experiential Learning Opportunities (ELOS). (n.d.). Center for Integrative and Experiential Learning, Revised March 2019.

Psychology, P. (2022, December 6). Experiential Learning (Definition + Examples) | Practical Psychology. Practical Psychology.

Ashlee M. C. Foster, MSEd | Instructional Design Specialist | Oregon State University Ecampus

This is the final installment of a three-part series on project-based learning. The first two articles, Architecture for Authenticity and Mindful Design, explore the foundational elements of project-based learning. This article shifts our attention to generating practical application ideas for your unique course. This series will conclude with a showcase of an exemplary Ecampus course project. 

Over the last couple of years, as an instructional designer, I have observed my faculty developers shifting how they assess student learning. Frequent and varied low-stakes assessments are replacing high-stakes exams, in their courses. Therefore, students increasingly have more opportunities to actively engage in meaningful ways. What an exciting time!

Activity Ideas

Instructors commonly express that adopting a new, emerging, or unfamiliar pedagogical approach can be challenging for two reasons: 1) identifying an appropriate activity and 2) thoughtfully designing the activity into a course. Sometimes a brainstorming session is just the ticket. Here are a few activity ideas to get you started.

TitleDescriptionResource
Oral HistoryStudents pose a problem steeped with historical significance (e.g., racism). Students conduct research using primary sources which corroborate and contextualize the issue. Experts and/or those with direct/indirect experience are interviewed. Interviews are documented with multimedia. 
Oregon State University SCARC Oral History Program
Renewable Course MaterialsStudents write, design, and edit a course website that takes the place of a course textbook.Open Pedagogy Notebook
App LabStudents collaboratively design an application that will serve a relevant societal need, resolve barriers, or fix a problem.CODE
Problem solved!Students select a problem that affects the local, regional, state, national, or global community and conduct research. Students collaboratively create scenarios that authentically contextualize the problem. Students develop solutions that utilize the main course concepts while engaging with the problem within a real-world context.Oregon State University Bioenergy Summer Bridge Program
GenderMag ProjectGenderMagis a process that guides individuals/groups through any form of technology (e.g., websites, software, systems) to find gender inclusivity “bugs.” After going through the GenderMag process, the investigators can then provide recommendations and fix the bugs.The GenderMag Project

Take a moment to explore a few of the following resources for additional project ideas:

While exploring project-based activities and/or assessments, it may also be helpful to consider the following questions: 

  • Does this activity align with the course learning outcomes? 
  • What type of prerequisite knowledge and skills do students need?
  • What types of knowledge and skills will students need after completing the project?
  • Can the activity be modified/customized to fit the needs of the course?
  • What strategies will be employed to foster authentic learning? 
  • What strategies can be used to guide and/or coach teams through the activity?
  • How will the activity foster equitable engagement and active participation?
  • What strategies can be utilized to nurture and build a strong learning community?

Project Spotlight

Becky Crandall

Becky is an Associate Professor of Practice in the Adult and Higher Education (AHE) program at Oregon State University. We had the pleasure of collaborating on the Ecampus course development for AHE 623, Contemporary Issues in Higher Education. With two decades of experience in postsecondary settings, Becky came to the table with a wealth of knowledge, expertise, and strong perspectives grounded in social justice, all of which situated her to create a high-quality, engaging, and inclusive Ecampus course. When interviewing her for this article, she shared her pedagogical approach to teaching online and hybrid courses, which provides a meaningful context for the project design

“At the start of every term, I take time to explain the idea that shapes the approach I take as an educator and the expectations that I have of the class: ‘we are a community.’ Inspired by educational heroes like Paulo Freire, bell hooks, and Marcia Baxter Magolda, as well as the excellent teachers who shaped me as a student, I take a constructivist approach to teaching. I also center the ‘so what’ and ‘now what’ of the material we cover through active learning exercises that create space for students to reflect on their learning and its applicability to the real world. Admittedly, such active learning exercises are engaging. Research also highlights their effectiveness as a pedagogical strategy. More importantly, however, they provide a means of disrupting power structures within the classroom (i.e., the students are positioned as experts too), and they serve as mechanisms through which the students and I can bring our full selves to the course.” ~Becky Crandall

The Project

In AHE 623, students complete a term-long project entitled the “Mini-Conference.” The project situates students as the experts, “by disrupting traditional classroom power structures” and provides an opportunity to “simulate the kind of proposal writing and presenting they would do at a professional conference.” The project’s intended goal is to foster deep learning through the exploration of contemporary real-world higher education issues.

Design

The project is a staged design with incremental milestones throughout the 11-week academic term. The project design mimics the process of a professional conference, from proposal to presentation. The project consists of “two elements: (1) a conference proposal that included an abstract, learning outcomes, a literature review, policy and/or practice implications, and a presentation outline and (2) a 20-minute presentation.”  As the term concludes, students deliver the presentation (i.e., conference workshop) that actively engages the audience with the self-selected topic. Students have varied opportunities to receive peer and instructor feedback. The information gleaned from the feedback helps to refine student proposals for submission to a professional organization.

Becky shared how she conceptualized and designed the project using backward design principles. “Specifically, I began by considering the goals of the course and the project. I then researched professional associations’ conference proposal calls to determine what elements to include in the project. When developing learning exercises, I often ask, ‘How might the students use this in the real world?’” By using an intentional design process, the result is a project which is strongly aligned, structures learning, and has authentic application.

Project Overview Page

Delivery

The first delivery of AHE 623 was successfully launched in the Spring of 2022 with minimal challenges other than the limited time. “The students engaged fully in the mini-conference. As reflected in the outcomes, they not only learned but were left hungry for more.”  Requests flew in for additional opportunities to apply what they had learned! The students raved about this project such that they even asked if they could host a virtual conference using their presentations.The project proved to be a transformational experience for students. “Multiple students noted that this opportunity helped them refine their dissertation ideas and related skills.” As Becky looks forward, she hopes to consider restructuring the design into a rotating roundtable format. Doing so will ensure that students are exposed to their peers’ perspectives in the course.

Remember that course design and development is an iterative process. Please know you do not have to get it right the first time or even the tenth. Your students do value your enthusiasm for the subject and appreciate the effort you have put into crafting valuable learning experiences for them. You have got this!

Inspire!

Visit the Ecampus Course Development and Training team blog for application tips, course development and design resources, online learning best practices and standards, and emerging trends in Higher Education. We look forward to seeing you there.

Acknowledgments

Dr. Becky Crandall, thank you for candidly sharing your core pedagogical approaches, philosophy of teaching, and the course project with the Oregon State community. Your commitment to social justice continues to shine in your course designs and instructional delivery.

Instructors and course designers often use quizzes or forms for assessment, retrieval practice, self-checks, or collecting information from students. Did you know that Qualtrics surveys can take your interaction game to an even higher level of sophistication?

Qualtrics surveys can easily be linked to or embedded in a page in your Learning Management System. They can also be added as an assignment through the LTI integration.

The LTI integration has recently become an available feature for Oregon State University Canvas users. The integration links the survey to the student’s LMS account and is useful for awarding points automatically for completing the survey. In addition, several types of questions can be scored; thus, a survey can be used as a quiz and the integration tool will send the points to the gradebook.

If your LMS doesn’t have a Qualtrics LTI integration, or you don’t want to go through all the steps of setting it up, you can still use Qualtrics activities, but you will have to add any points manually in your gradebook.

Ideas for Qualtrics activities

Here are a few ways to use a Qualtrics survey:

  1. Self-check activity / formative assessment / quiz: design a survey to increase active learning or assess content. Qualtrics can be your tool of choice because:
    • It’s more versatile than a quiz or Google form (e.g. more types of questions, complex branching possible based on answer).
    • It can be customized with different colors, fonts, and backgrounds.
    • The instructor can access student answers and use this information to provide individualized support or improve course materials.
  2. Class pulse: Send a survey during the term to ask students how they are doing.
  3. Suggestion box: Have a permanent page in your course where students can submit suggestions.
  4. Voting ballot / poll: Create a survey to allow students to vote on a topic, favorite presentation, meeting time, etc. or to answer a poll.
  5. Topic selection tool: Provide an easy way for students to claim their topic through a survey that eliminates an option once it’s chosen.
  6. Muddiest point survey: Gather students’ input on the week’s materials: which concepts were unclear? Which information was particularly compelling?
  7. Team member evaluation: In group work, it can be a good idea to have students evaluate their team members, to increase accountability and make sure that everyone is pulling their weight. You can create a survey asking students to rate their peers on specific criteria and provide comments on performance.

How to create a survey

Creating a survey in Qualtrics is very straightforward. Log into your account and create a new project. You can choose from a variety of question types, including multiple choice, ranking, slider, matrix, etc. Make sure to check which questions are accessible to screen-reading programs. If you’d like to track or manage the time a student spends on a page, you can use a timing question.

For Oregon State University users, the default look is the OSU theme. Through the Look and Feel menu section, you can choose a different theme or customize the layout, style, background, colors and text size to fit your needs and your course aesthetic.

How to link a survey

Linking to a survey is the easiest way to include it in your course. In your survey, go to Distributions and choose the Anonymous link. If you need the student’s identification information, make sure to add a question asking for their name or email.

How to embed a survey

Embedding a survey instead of linking it can make for a smoother learning experience by integrating the questions with other learning material on that page. To embed a survey on a page, use a simple iframe like this: <iframe src=”insert survey link here” width=”1000px” height=”500px”></iframe> and adjust the dimensions or style it as desired.

How to integrate a survey via LTI

Integrating via LTI is a bit more complex and will depend on your LMS and your organization’s settings. For Oregon State University users, instructions are provided in this article: Use Qualtrics in Canvas.

Conclusion

Qualtrics is a useful tool for adding more interactivity into your course. Setting up the surveys can be very simple or more involved depending on the task. Watch out for future posts in which we will give examples and details on how to design and create some of the more complex types of Qualtrics activities.

This post was written in collaboration by Deborah Mundorff and Dana Simionescu.

By Susan Fein, Instructional Designer, susan.fein@oregonstate.edu

In my role as an instructional designer, the faculty I work with are often looking for ways to increase student engagement and add a “wow” factor to their online course. One way to do that is to add or increase active learning practices.

Active learning requires students to do something and think about what they are doing, rather than simply listening, as with a passive-learning lecture (Bonwell & Eison, 1991). Active learning brings positive and lasting outcomes to students, including better retention and grasp of concepts, and is particularly evident when students work together to develop solutions (Chickering & Gamson, 1987).

Tackling Discussions

In 2019, I worked with an instructor developing a biochemistry/biophysics course for Ecampus. The instructor loved the peer-to-peer interaction intended for discussions, but was discouraged by the often lackluster exchange commonly demonstrated in the posts. She wanted to liven up these conversations, not only to increase the strength of the community but also to have an impact on the value of the learning that took place.

Enter knowledge boards! With a simple but creative retooling of the predictable initial-post-and-two-replies format, the instructor found a way to reimagine the often mundane discussion board and transform it into a lively and highly engaging conversation and exchange of knowledge.

How did she do this? Rather than compel all students to respond to a narrow or artificially-constructed prompt, the instructor instead posted several relevant topics or short questions extracted from the concepts presented during that week’s lectures and readings. Topics might be a single word or a short phrase, and the questions were tightly focused and direct.

Choice and Agency

From this list of 5 to 10 conversation starters that give breadth to the topics, the students can choose which they want to respond to, often selecting what’s of greatest interest to them. These posts could be anything related to the topic or question, so students are free to approach from any perspective or direction.

The instructor found that the students more freely contributed ideas, insights, understandings, questions, confusion, and commentary. They were encouraged to ask questions of each other to delve into significant points. Students could engage in as many conversations as desired, at their discretion. As a result, they tended to be more actively involved, not only with the content and concepts from that week’s materials, but also with each other, producing a strong community of inquiry.

This simple change transformed the tired and (dare I say it?) potentially boring weekly discussion into a meaningful opportunity for a lively and valuable knowledge exchange. The instructor explained that students also report that this knowledge board becomes a study guide, summarizing multiple approaches and insightful content they use for studying, so many revisit the posts even after that week is over as a way to review.

But Wait…There’s More!

The instructor didn’t stop at discussions in her pursuit of increased engagement and active learning. Her next “trick” was to evaluate how the assessments, especially homework problems, were presented.

A typical format in many Ecampus courses is to have students complete homework assignments individually, and these are generally graded on the correctness of the answers. But once again, this instructor redesigned a conventional activity by applying principles of active learning and collaborative pedagogy to improve learning outcomes.

In the new version, students first answer and submit solutions to the homework individually, and this initial phase is graded on proper application of concepts, rather than on the correctness of the answer. Next, students work together in small groups of 3 or 4 to discuss the same set of problems and, as a group, arrive at consensus of the correct answers.

The active learning “magic” occurs during this critical second phase. If one student is confident about an answer, they present evidence from the lectures and readings to persuade their peers. And when a student is not certain that they correctly grasped the concepts, they discuss the problem and relevant principles, learning from each other through this review, hearing different perspectives and interpretations of the materials. It is through these vital peer-to-peer interactions that the active learning takes place.

As the last phase of the activity, the group submits their answers, which are graded for correctness.

This reshaping of a classic homework activity results in deeper levels of understanding and stronger knowledge retention (Weimer, 2012). And there’s an added benefit for the instructor, too. Since there are fewer papers to grade, formatting homework as a group submission means extra time to offer more and better feedback than would be feasible when grading each student individually. A win-win bonus!

Benefits of Active Learning

These are just two simple but ingenious ways to reformat classic forms of interaction and assessment.

Do you have an idea of how you can alter an activity in your course to make it more interesting and engaging? If you sense that your online course could use a boost, consider incorporating more active learning principles to add the extra oomph that could transform your teaching content from mundane to magical!

So let’s close this post in true active learning style and take a moment to reflect. What kinds of active learning practices have you tried in your course? How did those go? We’d love to hear your thoughts and experiences, so please share in comments.

References

Bonwell, C. C., & Eison, J. A. (1991). Active Learning; Creating Excitement in the Classroom (Vol. Education Report No. 1). Washington, D.C.: The George Washington University, School of Education and Human Development.

Chickering, A. W., & Gamson, Z. F. (1987, March). Seven Principles for Good Practice. AAHE Bulletin 39, 3-7.

Weimer, M. (2012, March 27). Five Key Principles of Active Learning. Retrieved from Faculty Focus: https://www.facultyfocus.com/articles/teaching-and-learning/five-key-principles-of-active-learning/

Canvas Survey with Mud Card Questions

New online instructors often express concern about the loss of immediate student feedback they get by teaching in person. These educators count on in-class interaction to help shape their lesson plans in real-time. Student questions, lack of interaction, or even blank looks, help them understand what concepts are difficult for their learners. Others just feel more comfortable with the two-way nature of in-classroom communication.

But teaching in an online environment doesn’t have to be mutually exclusive from gauging student interest and comprehension.

Mud Cards

child in mud puddle in rain boots

I was first introduced to the concept of “Mud Cards” or “Muddiest Points” through an open course MIT offered in Active Learning in College-Level Science and Engineering Courses. The instructor described handing out index cards to each student at the end of class asking students to write down an answer to one or more of a few prompts (MIT OpenCourseWare, 2015).

In an online course, this could easily take the form of a weekly survey that looked something like this:

  • What concept from this week did you find confusing?
  • Is there anything you found particularly compelling?
  • What would you like to know more about?

Potential Benefits

The answers received have multiple potential benefits. First of all, instructors will get to look for trends in a particular class.

  • Are learners missing something central to a course learning outcome?
  • Is there a concept they need additional resources to master prior to an upcoming exam?
  • What excites them the most?

Getting this information weekly can provide information that is normally gathered during in-class interactions. It may even be more informative, as participation is likely to be higher (or can be incentivized through participation points). This feedback can be used to add content, perhaps through an announcement at the beginning of the next unit, addressing any common problems students reported. It can also help improve the content or activities for the next iteration of the online course.

The second benefit of an activity like this one is that it is an easy way to introduce active learning to your online course. Active learning, with origins in Constructivism, includes the idea that students build knowledge through “doing things and thinking about what they are doing.”

Rather than passively watching narrated slide-based lectures or videos, or completing assigned readings, they are asked to think about what is being taught to them. Each student, by reflecting on questions like the examples above, takes some responsibility for their own mastery of the content.

3-2-1 (a similar tool)

I recently attended the keynote at the Oregon state Ecampus Virtual Faculty Forum by Tracey Tokuhama-Espinosa (Tokuhama-Espinosa, 2020). At the beginning of her presentation, she told all of us we were going to be asked to email her our “3-2-1.” A 3-2-1, she defined as:

  • Three things that are new to me
  • Two things so interesting I will continue to research or share with someone else
  • One thing I will change about my practices based on the information shared today

Even though I was very familiar with the underlying pedagogical practice she was leveraging, I paid significantly more attention than I would have otherwise to an online presentation. I wanted to come up with something helpful to say. To be honest, suffering from COVID related ZOOM fatigue, it also made sense to ensure the hour of my time resulted in something actionable.

A Word of Caution

The use of a tool like the Mud Cards or 3-2-1 will be successful only if used consistently and students see the results of their efforts. If not introduced early and repeated regularly, students won’t develop the habit of consuming content through the lens of reflecting on their own learning. Similarly, students who never see a response to their input, through a summary or additional explanations, will get the message that their feedback is not important and lose the incentive to continue to provide it.

Conclusion

Introducing a reflection activity like those suggested is a simple, quick way to incorporate active learning into a course while simultaneously filling a void instructors sometimes miss through being able to ask questions of their students in a classroom.

Canvas allows for building anonymous graded or ungraded surveys in which a weekly activity like this would be easy to link to in a list of tasks for a unit of study. It is a low development effort on the part of the instructor, and participation from students shouldn’t take more than 5 minutes.

I will link below to some of the resources mentioned that discuss the use and benefits of Mud Cards and active learning in instruction. If you try it out in an online course, I would love to hear how it works for you.

Resources


Rainboots photo by Daiga Ellaby on Unsplash

Do you ever get the sense that students posting in their online discussions haven’t really engaged with the reading materials for that week? One way to encourage active engagement with course readings is to have students annotate directly in the article or textbook chapter that they are assigned. While it is common to see students annotating in their paper copies of their textbooks or readings, these aren’t easily shared with their peers or instructor. Of course, students could snap a photo of their handwritten annotations and upload that as a reading assignment task, though that does require additional steps on the part of both the student and instructor, and there is no interaction with others in the course during that process. However, it is possible to have students annotate their readings completely online, directly in any article on the web or in their ebook textbook. With this process, the annotations can also be seen by others in the course, if desired, so that students can discuss the reading all together or in small groups as they are reading an article or book chapter online. The benefit to this type of annotation online includes components of active learning, increased student interaction, and accountability for students in engaging with the course materials.

Active Learning

The shift to active learning is a bit like going from watching a soccer game on TV to playing a soccer game. Likewise, reading passively and reading to learn are two different activities. One way to get students actively reading to learn is to ask them to make connections from the course materials to their own lives or society, for example, which they then make into annotations in their readings. Annotation tasks require students to take actions and articulate these connections, all without the pressure of a formal assessment. Furthermore, many students arrive at college not knowing how to annotate, so teaching basic annotation practices helps students become more active and effective learners (Wesley, 2012). 

Interaction

“Individuals are likely to learn more when they learn with others than when they learn alone” (Weimer, 2012). Discussion board activities are often where interaction with others in an online course takes place. However, rather than having students refer to a particular reading passage in their discussion board activity, they can simply highlight a passage and type their comments about it right there in the article, no discussion board assignment needed. Others in the course can also read participants’ annotations and reply. With some creative assignment design in Canvas, this can also be set up for small groups. Students may find this type of annotation discussion more authentic and efficient than using a discussion board tool to discuss a reading.

News article embedded in the assignment shows annotations made by specific students with a box to reply
Above, the online news article is embedded in the Canvas assignment. Students simply go to the assignment and can begin annotating. In the image above, a student highlights a passage to show what the annotation refers to. For a collaborative activity, students can reply to any peer’s comment. Alternatively, the instructor can set the annotations to be private, for more independent tasks.

Accountability

A popular way to ensure that students have done the reading is to give them a quiz. However, this is a solitary activity and is higher-stakes than asking students to make targeted annotations throughout a reading. It may make more sense to guide them through a reading with specific annotation tasks. Being explicit about what pieces of the reading students should focus on can help them understand what they need to retain from the reading assignment.

Possible Activities

  • Student-student interaction: Replace a discussion board activity with a collaborative annotation activity where students can annotate the article as they read. Then they can go back later in the week and reply to each other. 
  • Activate prior knowledge: Ask students to include one annotation related to what they already know about this topic.
  • Evaluate sources: Find a pop-science article in your discipline that includes weak support for arguments or claims, for example. Ask students to identify the sources of support in the arguments and challenge the validity of the support. Perhaps they could even be tasked with adding links to reliable sources of support for your discipline in their annotation comments. 

Nuts and Bolts

Two popular annotation tools are Hypothesis and Perusall. I would encourage you to test these out or ask your instructional designer about your needs and whether an annotation tool would be a good fit for your course learning outcomes. 

Resources:

Hypothesis

Perusall

Wesley, C. (2012). Mark It Up. Retrieved from The Chronicle of Higher Education: https://www.chronicle.com/article/Mark-It-Up/135166

Weimer, M. (2012, March 27). Five Key Principles of Active Learning. Retrieved from Faculty Focus: https://www.facultyfocus.com/articles/teaching-and-learning/five-key-principles-of-active-learning/

Facilitating Active Learning with Zoom

connected learners image
Image by Gerd Altmann from Pixabay

By Christine Scott, Instructional Design Specialist, Oregon State University Ecampus

So you managed to get your face-to-face courses up and running remotely in the midst of a global pandemic. You’ve secured your Zoom sessions to avoid unwanted disruptions, your students are in their virtual seats, and you’ve successfully delivered a few lectures. So what’s next?

Now that you have students’ attention, you may find that you’re ready to focus on transforming your synchronous session into a space for active learning to take place. It’s no secret that students learn better when they are actively engaged in the learning process. The question is how that translates to a remote Zoom session. Is it even possible to recreate the dynamic learning environment of your face-to-face class? 

To answer that question, we can look to best practices in online pedagogy. We know that students in online environments experience better outcomes and higher satisfaction when there are opportunities for active learning and engagement with the instructor, the course content, and each other. Fortunately, Zoom has several tools we can leverage to incorporate learner engagement in the remote setting.

Creating Opportunities for Active Learning

To set the stage for active learning, consider breaking your content delivery into shorter chunks, punctuated by periods of activity. Ask students to do something meaningful to help them engage with the content. This approach not only supports learning, but it also encourages accountability. If students understand they will be called upon to complete a task, they are more likely to be motivated to engage with the lecture.

During your synchronous session, you might ask students to: 

  • Respond to a question
  • Take notes to share
  • Create a list of examples or discussion questions to share afterward on the Canvas discussion board
  • Prepare a reflection to submit after the fact
  • Solve a problem

Breakout Rooms in Zoom

Breakout rooms are easy to set up and operate in Zoom. These small group spaces are useful as a means of incorporating peer-to-peer interaction and feedback into your remote course. They can also promote inclusion by providing an opportunity for low-stakes participation for learners who may be reluctant to chime in during large group sessions. Finally, breakout session activities can serve as a tool for formative assessment as the activities students complete can help instructors gauge achievement of the learning outcomes. 

Creating Breakout Room Tasks

Breakout room tasks can be carried out on-the-fly in the synchronous session, or they can form part of a more complex assignment. You might provide a prompt, file, or a link as a springboard for spontaneous discussion in small groups. Alternatively, you might flip your remote classroom by providing students with a pre-activity to complete before the live session. For further engagement, you might have students build on what they produce in their breakout rooms through an asynchronous submission in Canvas. 

When creating breakout room tasks: 

  • Set clear expectations. Any explanation of expectations should include a clear relationship to learning outcomes. Provide a code of conduct for interaction, performance expectations related to the task, etc.
  • Prepare instructions in advance. Provide students with a clear task and deliverable. Include any resources needed to complete the task. Outline the deliverable or provide a model so that students understand what is expected upon reconvening with the whole class. 
  • Guide students in how to self-organize. Assign roles or ask students to assign them (host facilitator, notetaker, timekeeper, and speaker who reports back to the class). 
  • Provide technical support. A tip sheet for the technology can be helpful in case they get stuck, for example. 
  • Monitor. Circulate as you would in your face-to-face class by joining breakout rooms to check in. 
  • Report back. Ask students to present a summary slide (groups might contribute a slide to a class google presentation), share group’s response, etc. Follow up with whole-group sharing in some form. 

Sample Breakout Room Activity Types

  • Small group discussion
  • Think – Pair – Share
  • Group project
  • Data analysis/text analysis
  • Debate preparation
  • Simulation practice – mock interview
  • Peer feedback
  • Jigsaw activity

Polling 

Another option for interactivity during lectures is the Zoom poll. Polls are easy to launch and are a handy tool for icebreakers at the beginning of sessions, to check for understanding, or to allow students to have input on lecture content. They can be created as anonymous surveys or as simple question responses. 

Fig. 1 This example demonstrates how polling could be used to pose a question and elicit an anonymous response from participants.

Non-verbal Feedback in Zoom 

Sample of Nonverbal feedback icons from Zoom
Nonverbal Feedback options in Zoom

If you miss the non-verbal feedback of a live audience in a face-to-face setting, you might consider encouraging students to use Zoom’s non-verbal feedback options available in the chat window. This tool allows students to input quick yes/no responses to questions, ask for the speaker to speed up or slow down, indicate that they need a break, and more. 

Sample of a music activity
Fig 2. Consider how the simplicity of non-verbal feedback indicators might be useful in a cognitive psychology course for student feedback while listening to audio clips. Students could be asked to use the thumbs up when they can name the familiar melody mixed with interfering tones, for example.

 

Facilitating Lab Experiences Remotely

Live lab activities provide another opportunity for interactive experiences in Zoom. The following examples of lab tasks that implement active learning principles are taken from existing online courses through Oregon State University Ecampus. Consider how similar field and lab experiences could be used to engage learners in your remote courses. 

Sample Experiences

image from science course

Science Education

In this example from a phenology course, students observe and record specific elements in a local natural area over the course of the term. After watching an instructor-led demonstration, learners record key elements based on Nature’s Notebook. They then share their data, photos, and drawings with the class to create a collective body of observations. Students then contribute their observations to a national phenology network. 

Public Health

pedometer walker
Image source: pixfuel.com, cc

Learners in this course collect and analyze authentic data through a public health topic: the human-built environment. Students wear a pedometer to track how many steps they take over a 48-hour period. They ask other members of their family or community to track the same information. Students gather, analyze, and compare their data to identify potential strategies their community could implement to improve its built environment to promote active transportation by walking, biking, or other means.

Tips for setting up remote lab demonstrations or tasks: 

  • Consider common household items to recreate a lab experience
  • Add or find components online
  • Use online videos or DIY recordings of a demonstration
  • Present simulations and provide an analysis or breakdown of what is happening
  • Connect students to virtual labs or simulations
  • Provide instructions and expected outcomes
  • Demonstrate or show the process for collecting data
  • Provide raw data for students to analyze
  • Offline – engage students with assignments or discussions related to the remote lab experience

Whether you opt to use breakout rooms to facilitate collaborative tasks, quick polls to gather student input on lecture content, or non-verbal feedback options to take the pulse of your audience, the features of Zoom offer a means of interaction that can help you to bring students to the center of your remote teaching sessions. 

Adapted from slide presentation by Cyndie McCarley, Assistant Director of Instructional Design, Oregon State University Ecampus

Active Learning: What Does the Research Show?

We often hear about new approaches in teaching, and some can take on near-mythical status. That might be the case for active learning. It’s been widely touted as the “most effective” pedagogical approach, but unless you have time to dig through the research, it may not be easy to determine if this trend is applicable – or beneficial – to your teaching and discipline.

So what does the research say about active learning? This article provides a brief summary of research results for active learning applied in STEM subjects.

Why Use Active Learning?

Before we discuss why active learning is beneficial, let’s clarify exactly what active learning is. As opposed to passive learning, such as listening to a traditional lecture, active learning requires students to do something and think about what they are doing (Bonwell & Eison, 1991).

Much research supports the power and benefits of active learning. Students have better retention and understanding when they are actively involved in the learning process (Chickering & Gamson, 1987). Active engagement promotes higher order thinking, since it often requires students to evaluate, synthesize, and analyze information. Research indicates that students develop strong connections, apply concepts to authentic scenarios, and dive deeply into the content, often discovering an unexpected level of engagement that is exciting and stimulating (Nelson, 2002).

Does Active Learning Produce Better Outcomes in STEM?

Research indicates the answer is “yes!” In an introductory physics course, Harvard professor Eric Mazur (2009) found that his students were not able to answer fundamental physics scenarios or grasp basic concepts from traditional lectures. As a result, he stopped lecturing and has become an outspoken champion for active learning.

An organic chemistry class adopted active learning, resulting in significantly higher grades for students in the active classroom than in the control group, with the greatest effect coming from low-achieving students (Cormier and Voisard, 2018). In an introductory undergraduate physics course, two large student groups were compared. The active learning section showed greater attendance, more engagement, and more than double the achievement on an exam (Deslauriers, Schelew and Weiman, 2011).

In 2004, a skeptical Michael Prince (2004) researched the then-current literature on active learning to determine whether it offered consideration for engineering. He found that many active learning recommendations directly conflicted with historical engineering teaching practices. Methods like breaking lectures into small, topic-specific segments, interspersing lecture with discussion, using problem-based scenarios, or grouping students for collaborative learning were uncommon. Ultimately, Prince reluctantly concluded that the bulk of research evidence indicated that these types of teaching methods might foster better retention and enhance critical thinking.

What About Non-STEM Classes?

Although these findings are from research in STEM disciplines, active learning contributes to better grades, more engagement, increased student satisfaction and better retention in any topic (Allen-Ramdial & Campbell, 2014). Active learning tends to increase involvement for all students, not just those already motivated to learn. Peer-to-peer collaboration helps students solve problems and better understand more complex content (Vaughan et al., 2014). Research indicates that students learn more when they actively participate in their education and are asked to think about and apply their learning (Chickering & Gamson, 1987).

Try It Yourself!

The articles cited in this post offer a number of easy-to-implement active learning suggestions that are effective in ether a face-to-face or online classroom. Give one or two a try and see if your students are more engaged in the learning  process.

  • Offer opportunities for students to practice and examine concepts with peers, such as through debates.
  • Break lectures into small, granular topics and intersperse with questions or problem-solving activities based on real-world applications. Video technologies can easily accommodate this approach for online learning.
  • Structure quizzes or other activities to give immediate feedback. Answer keys and auto-graded assessments are available as a feature in virtually any learning management system.
  • Consider “flipping” the classroom by asking students to read or watch lecture videos before in-person class sessions.
  • Design activities that encourage students to work in small groups or collaborate with others.
  • Add a personal reflection component to help students uncover new ideas or insights.

Although no single definitive study has yet been published to unequivocally prove the efficacy of active learning, the body of evidence from many studies forms a compelling argument that it is does offer significant benefits (Weimer, 2012). Give it a try and see how active learning works in your discipline.

Susan Fein, Ecampus Instructional Designer | susan.fein@oregonstate.edu

References

  • Allen-Ramdial, S.-A. A., & Campbell, A. G. (2014, July). Reimagining the Pipeline: Advancing STEM Diversity, Persistence, and Success. BioScience, 64(7), 612-618.
  • Bonwell, C. C., & Eison, J. A. (1991). Active Learning; Creating Excitement in the Classroom (Vol. Education Report No. 1). Washington, D.C.: The George Washington University, School of Education and Human Development.
  • Chickering, A. W., & Gamson, Z. F. (1987, March). Seven Principles for Good Practice. AAHE Bulletin 39, 3-7.
  • Cormier, C., & Voisard, B. (2018, January). Flipped Classroom in Organic Chemistry Has Significant Effect on Students’ Grades. Frontiers in ICT, 4, 30. doi:https://doi.org/10.3389/fict.2017.00030
  • Deslauriers, L., Schelew, E., & Wieman, C. (2011, May). Improved Learning in a Large-Enrollment Physics Class. Science, 332, 862-864.
  • Mazur, E. (2009, January 2). Farewell, Lecture? Science, 323(5910), 50-51. Retrieved from http://www.jstor.org/stable/20177113
  • Nelson, G. D. (2002). Science for All Americans. New Directions for Higher Education, 119(Fall), 29-32.
  • Prince, M. (2004, July). Does Active Learning Work? A Review of the Research. Journal of Engineering Education, 223-231.
  • Vaughan, N., LeBlanc, A., Zimmer, J., Naested, I., Nickel, J., Sikora, S., . . . O’Connor, K. (2014). To Be or Not To Be. In A. G. Picciano, C. D. Dziuban, & C. R. Graham (Eds.), Blended Learning Research Perspectives (Vol. 2, pp. 127-144). Routledge.
  • Weimer, M. (2012, March 27). Five Key Principles of Active Learning. Retrieved from Faculty Focus: https://www.facultyfocus.com/articles/teaching-and-learning/five-key-principles-of-active-learning/

Photo Credits

Auditorium – Photo by Mikael Kristenson on Unsplash
Engagement – Photo by Priscilla Du Preez on Unsplash
Hands – Photo by Headway on Unsplash
Library – Photo by Susan Yin on Unsplash
Contemplation – Photo by sean Kong on Unsplash

Active Learning Online – Part 2

The first post about active learning looked at how to include active learning in an online course. You heard about how a history professor used an interactive timeline. Each student added images, facts, and descriptions to the timeline, and the result was a visually-rich historical review. Students had fun while learning about facts and events. This is an example of collaboration and active learning at its best. The second example focused on interactive textbooks as an alternative to printed books. The Top Hat product combined words, images, video, and engaging activities to improve learning and make it more active.

In today’s post we look at two new active learning ideas: mind mapping and annotated reading. Although these two technologies are different from each other, they offer similar benefits. Mind mapping requires the student to visually depict a concept, process, or system. Students label relevant parts or steps, show how these are connected, and identify key relationships. Annotated reading, on the other hand, allows students to enter short comments to passages of text, which encourages peer-to-peer interaction and sharing. While reading, students identify confusing sections, ask (or answer) questions, and interact with others. Both methods actively engage students in the learning process and support them to apply and analyze course concepts.

A Picture is Worth…

You know the famous quip about pictures, so let’s consider how using a visually-based tool for active-learning can support online learners. Wikipedia defines mind mapping as “a diagram used to visually organize information.” Similar tools are concept maps and information maps.

Why are images important for learning? Mind maps help students understand concepts, ideas, and relationships. According to Wikipedia, a meta-study found that “concept mapping is more effective than ‘reading text passages, attending lectures, and participating in class discussions.'” One reason is because mind maps mimic how our brain works. They help us see the “big picture” and make important connections. Not only are mind maps visually appealing, they are also fun to create! Students can work alone or in teams.  This mind map about tennis is colorful and stimulating.

If you want to try mind mapping yourself, here’s a free tool called MindMup. There are many others available, some free and others with modest fees. The Ecampus team created an active learning resources mind map, made with MindMeister. Take a look. There are a lot of great ideas listed. Try a few!

Close Encounters

College student with an open textbookMost classes assign reading to students. Yet reading is a solo activity, so it offers a lower level of active learning. But there are ways to raise reading’s active learning value, with or without technology.

Using a technique called close reading, students get more active learning benefits. Close reading is a unique way to read, usually done with short sections of text. With careful focus, close reading helps students reach a deeper understanding of the author’s ideas, meaning and message.

Three students pointing to laptop screenIf you want to add technology, you can make reading even more active! Using an app called Perusall, reading becomes a collaborative activity. Perusall lets students add comments to the reading and see what others are saying. Students can post questions or respond. Instructors set guidelines for the number of entries and discover which content is most confusing. Originally built for the face-to-face classroom, Perusall is also an effective tool for online learning. Perusall is like social networking in the textbook. It helps students engage with materials and be more prepared to apply the concepts and principles to later assignments. Perusall can be used with or without the close reading technique. 

Want to Try?

Let us know if you have questions or want to try an idea. We are here to help! If you are already working with an Ecampus instructional designer, contact them to ask about these active learning technologies. Or send an email to me, susan.fein@oregonstate.edu, and I’ll be happy to point you in the right direction.

References

Images

Susan Fein, Ecampus Instructional Designer, susan.fein@oregonstate.edu