I started “18th” grade this past week, also known as the second year of my two year program at OSU.  The beginning of a new academic year is a great time to reflect and I’ve been thinking about my evolution as a graduate student and on the work we have accomplished in the Cyberlab thus far.  Since my first posts from last year, much of what I wrote about being patient in the process still rings true.  Iteration and refinement help to direct the course.  As I have made progress in my own research study, I still have to be patient as the project unfolds as some unique results may appear that I might otherwise miss.  Looking forward to where I might be next September is exciting too.  It is unknown at this time, but thinking about all of the potential opportunities…who knows!

I am proud to say that I have transitioned into the analysis phase of my Master’s research.  I have some results from my interviews of the families that used the touch table, but more will be following as I start to review the videos.  One challenge has been to develop a strategy for analyzing the video of families using the table.  This is something I have not done before.  There are some resources for analyzing video in non-school settings, so I am referencing that heavily.  One book that has been particularly helpful is Video Research in the Learning Sciences (Goldman, Pea, Barron, and Derry, 2007).  This is the most comprehensive source with theoretical and methodological guidance I have seen, especially with connections to filming observations in an informal science setting.  As family behavior and interactions in a museum setting has been studied (Falk, Dierking, Ash, to name a few), we have a better idea of the types of behaviors that take place in this environment.  I am interested in the degree to which they are occurring around the touch table.  We know parents may read content on signage aloud, point, question, recall past events…but to what extent is this happening with technology that is not commonly seen (at least scaled to a table on a daily basis)?  I’m going to approach this on a spectrum or scale of low to high levels of the presence of behaviors.  Using a rubric as a way to score the interactions, something done to assess teacher facilitation in the classroom, I believe this is a way to put a “measure” on the adult and child interactions.  From the results, we may have a better idea of what the quality of interaction with touch tables looks like in a science center, allowing us to point to specific areas to improve content that affords these behaviors on a deeper level.

This quarter I also started taking the free-choice learning series through the College of Education.  It is perfect timing as I work through my research project.  I am gaining knowledge and a better understanding of what learning is and the context to which it takes place, and how we do not learn in isolation.  Our perspectives and experiences can be shaped by those around us, one reason for my interest in family learning behaviors.  The first course is “Personal Dimensions of Learning” and I appreciate the new resources to read about motivations and identity as related to self-driven learning.  As this is an Ecampus course, there are students from around the country doing incredible science education projects both in and outside of a formal classroom setting.  I am looking forward to getting to know them better as the quarter progresses.

Next post will recount my first experience at the annual meeting of the Association of Science and Technology Centers (ASTC).  I will be tweeting from Raleigh next week – follow me @East_JennyL.

After all the preparation for my research study, it was finally time to sit and observe visitor behavior around exhibits and collect some data.  This allowed me to personally see what natural behaviors in an informal science setting look like, while applying the skills and knowledge I have gained about conducting research and interviewing human participants.

Over the course of August I interviewed 25 family groups after they used the Ideum multi-touch table.  My goal was to collect data in the Visitor Center over morning and afternoon hours each day of the week to get a wide distribution of visitor attendance.  After each sampling session I was busy processing the data, inputting survey responses and typing up the comments from the open-ended piece of the interview, while downloading video footage of the interactions.  I enjoyed the result of our team’s effort of putting the camera system in place, as it was convenient to go back to the day of the visitor encounter and know that their conversations and interactions were captured unobtrusively on film.  The set-up of the Cyberlab provides an advantage to past methodologies where the researcher physically tracked the visitor or a large video camera was placed right over an exhibit.  Through our methods, I believe we are collecting very natural behaviors by the visitor which will help us understand learning in the public science setting more efficiently and effectively.

Family use of museums and science centers have been investigated over the past few decades, but as learning researcher Doris Ash noted in 2003 in the Journal of Research in Science Teaching, there are few studies that investigate at depth the dialogic analysis of interactions with the family group.  This is important to understanding how meaning and sense-making between learners takes place in the informal science setting.  In looking at the research on large touch surface technology, I have not found much on family group use in public settings with science-related content.  The field of human-computer interaction has explored this technology with regard to usability features, particularly with gestures and software or program navigation.  I hope that my research provides insight combining both family learning and how this technology can support that.

While there are many different layers to the informal science experience (physical, personal, and sociocultural elements), I thought about the individual and collective learning in the family group, as well as how they were positioned in the physical sense around the touch table during the “live” observations.  As I look at footage, I will be exploring the interactions and roles that occur within the group while considering the conversations that are taking place.  I am also interested in the overall response to the touch table.  Part of my interview with the group was to hear how they would describe their attraction to the exhibit and how they described their interaction with this type of technology.  I will be doing some content analysis in an effort to see what the common themes are within their responses.

Considering the other technology we have, a familiar digital “interactive” is a single user kiosk or desktop computer with games and information.  The touch table allows for multiple users and inputs and is not commonly seen in other settings.  We have a desktop interactive located near the touch table, and I observed families (in groups of two, three, even up to five) crowding around the computer and “coaching” the user in control of the mouse.  As the desktop exhibit affords one kind of experience, the touch table allows for collective physical action at the same time.  Five people could use this exhibit at once.  Keeping this in mind, how can we (informal science centers with access to the technology) take advantage of this to facilitate learning for the individual and the group?

September and October will be busy months analyzing footage.  I am eager to see just what comes out of all of this data!

This summer my research will start on visitor use of the touchtable.  I have been looking for content that is relevant and engaging beyond sorting or scanning through a collection of images.  Many of the programs utilize these tasks and I am seeking something a bit more robust.  Finding software that is coded in a way that will run on an oversized “tablet” and apply to a public informal learning environment seems to be a unique combination.

Being new to the world of communicating science via exhibits, there is a lot to learn about the integration of physical, personal, and sociocultural dimensions within an informal learning environment.  If we are using technology as a medium for an exhibit, what can make it an engaging exhibit beyond the table itself?   Research on visitor interaction with exhibits has advanced immensely in recent decades.  One of the first papers I read in this area was Bitgood’s 1987 article on “Principles of Exhibit Design” in Visitor Behavior.  Bitgood outlines aspects of exhibit design that influence viewing time.  Some of these factors involve appealing to the senses or by using motion, where the object is placed, or how “real” it looks, and whether it facilitates personal meaning and social interaction between visitors.  This last concept is particularly relevant to the touchtable as that it allows for multiple users at once, but if crowding occurs, that may influence the overall visitor experience.  It is a fine balance!

So putting my software design cap on and thinking aloud for a moment…  If I had access to a program I could install on the touchtable today, it would be formatted in a way that the public could interact with data to generate models or create visuals.  For example, giving access to a dataset that can be manipulated and then transformed into something visually meaningful to the visitor.  What might this look like?  It might be a graph or some other creative means to represent their interpretation of the data.  At OSU, there are so many different forms of data coming out of Hatfield alone, how might we allow a visitor the chance to make meaning from it?  If there was a way for them to share this interpretation, how might it compare with what other visitors have created?  Hmmm, I could be creating a future project for myself…I will continue to play detective as I search out what is useful for our environment at this time and for my project.  Curious to hear what others might have to say about science “apps” or educational software for the museum setting.  Feel free to share!

The touch table and touch wall have been in the visitor center about a month and it has been fascinating to watch the reaction to this technology.  Countless visitors have interacted with the Open Exhibits software displaying different science content and seem to have an interest in what this tool does.   Touch surfaces have become more common with regards to smartphones and tablets, but to see one the size of a coffee table is unique.  I started considering the ages of the users and their behavior directed towards this object.  For children and young adults, the touch technology is likely more familiar.  They were immediately drawn to it and appeared to have an idea about what types of gestures would allow image manipulation.

This week NPR had a feature on kids growing up with mobile technology, some considering them a “touch screen generation”.  One story included information about the amount of time children use touch surfaces such as smartphones and tablets.  The concept of “passive” screen time versus “active” screen time and the influence on baby and toddler development piqued my interest.  Passive screen time is compared to scrolling through photos, whereas active screen time is social and requiring more focused engagement.  Georgene Troseth, a developmental psychologist at Vanderbilt University, claims that a program like Skype allows for active social interaction, even if through a screen, and can help babies learn.  What could active screen time mean for learning about concepts such as science in a museum or aquarium setting?

The touch table and touch wall do allow for individual exploration and social engagement.  People walk up and investigate on their own, and then call their friends or family over.  Some users would initially discuss the technology and then the content of the software.  From limited observations, I noticed that some were commenting on “how cool” the touch table was and then reading the science content out loud to those around them.  Some users verbalized connections between the content and other personal experiences they have had.  The social element seems to happen naturally.  The challenge is creating dynamic and interactive software that can be a tool to supplement learning even if the stay time at the exhibit is brief.

I’m feeling my way around.  The path branches out in several directions.  I explore one avenue hunting for clues that may have the insight I need, and then I try another route.   This is not a distracted wandering but a focused drive seeking creative possibilities.  In my search I encounter more questions.  Channeling my inner detective, I analyze methodologies and interview subject matter experts.   I turn concepts inside out and backwards.  Maybe if I think about them from a different angle, I will see details that I did not notice before?  There are moments of exhilaration, exasperation, and fascination.  The answers will not come to me on a silver platter.  I have to be patient with what develops while keeping the end goal in mind.  Thus the creative process of a project unfolds.

While working in the cyberlab I have been reflecting on the process of a project.  Our team has a goal in mind – to create a customizable research platform that will provide a setting for researchers to investigate free-choice learning, human and computer interaction, or sociology principles (to name a few).  We have many tools and resources to use, but more pieces are needed to reach our destination.  Seeking out advisors for assistance, their insight inspires more questions and new routes.  My personal comfort zone prefers this to be orderly and structured, but this confining mindset is breaking down, forcing me to question my grip on a pre-determined map.  Instead of traveling on a firm road, I am moving along a fluid river.  The comfort zone begins to stretch.

I am reminded of the idea to embrace the journey, whether it is related to a project for the cyberlab, graduate school, or life in general!  There is beauty in the iteration, the failed attempts, and the pieces that finally connect together.  The creative process requires patience and time.  Keep driving to design, refine, and reflect.  Great inventions and innovations require passion, persistence, and alterations.  All of this builds to learning and growth.  With this in mind, I am off to navigate the wild river.