Well the data collection for my research has been underway for nearly 2 months now, how time flies! For those of you new to this project, my research centers on documenting the practice of science center docents as they interact with visitors. Data collection includes video observations of voluntary docents at HMSC using “visitor-mounted” looxcie cameras, as well as pre- and post-observation interviews with those participating docents.

“Visitor-eye view using the looxcies”

My current focus is getting the video observations of  each of the 10 participating docents collected. In order to conduct a post observation interview (which asks docents to reflect on their practice), I need to get about 10-15 minutes of video data of each of the docents interacting with the public. This doesn’t sound like much, but when you can’t guarantee a recruited family will interact with a recruited docent,  and an actual interaction will likely only last from 30 seconds to a few minutes, it takes a fair few families wearing cameras to get what you need. However, I’m finding this process really enjoyable both in getting to know the docents and meeting visitors.

When I first started this project I was worried that visitors would be a little repelled about the idea of having their whole visit recorded. What I’m actually finding is that either a) they want to help the poor grad student complete her thesis, b) they think the cameras are fun and “want a go” or c) they totally want one of the HMSC tote bags being used as an incentive (what can I say, everyone loves free stuff right?!) The enthusiasm for the cameras has gone as far as one gentleman running up to a docent, jumping up and down and shouting “I’m wearing a camera, I’m wearing a camera!” Additionally, and for those star trek fans out there, a number of visitors and colleagues alike have remarked how much wearing a looxcie makes a person look like a borg (i.e. cyborg), particularly with that red light thing…

Now how, may you ask, does that not influence those lovely naturalistic interactions you’re supposed to be observing? Well, as many of us qualitative researchers know, that unless you hide the fact you are observing a person (an element our IRB process is not particularly fond of) you can never truly remove that influence, but you can assume that if particular practices are observed often enough, they are part of the landscape you are observing. The influence of the cameras may alter how naturalistic that interaction may be, but that interaction is still a reflection of social behaviors taking place. People do not completely change their personality and ways of life simply because a camera is around; more likely any behavior changes may simply be over- or under-exaggerated normative actions. And I am finding patterns, lots of patterns, in the discourse and action taking place between docents and visitors.

However, I am paying attention to how visitors and docents react to the cameras. When filtering the footage for interactions, I look out for any discourse that indicates camera influence is an issue. As examples, the docent in the “jumping man” footage reacts surprised to the man’s sudden shouting, open’s his eyes wide and nervously laughs – to which I noted on the video that the interaction from then on may irregular. In one clip I have a docent talking non-stop about waves seemingly without taking a breath for nearly 8 minutes – to which I noted seemed unnatural in comparison to their other shorter dialogue events. Another clip has a docent bursting out laughing at a visitor wearing one of the looxices attached to his baseball cap using a special clip I have (not something I expected!) – to which I noted would have likely made the ability for the visitor to forget about the looxcie less possible.

All in all, however, most visitors remark they actually forget they are wearing the camera as they visit goes on, simply because they are distracted by their actual visit. This makes me happy, as the purpose of incorporating the looxcies was to reduce the influence of being videod as a whole. Visitors forget to a point where, during pilots, one man actually walked into the bathroom wearing his looxcie, and recorded some footage I wasn’t exactly intending to observe… suffice to say, I instantly deleted that video and and updated my recruitment spiel to include a reminder not to take the cameras in to the bathroom. Social science never ceases to surprise me!

For those of you just joining us, I’m developing a game called Deme for my master’s project. It’s a tactical game that models an ecosystem, and it’s meant primarily for adults. I’m studying how people understand the game’s mechanics in relation to the real world, in an effort to better understand games as learning and meaning-making tools.

I stumbled across Roll20, quite by accident, while reading the PA Report. What I like about Roll20 is the fact that your table session can be shared as a link (apparently—I haven’t started digging yet as I only found out about it a few hours ago). Also, each token can be assigned a hit counter. Damage tracking is something of a hassle in Deme’s current incarnation.

I’ll have more to report after I play around with this for a while. Moving the game from one incarnation and environment to another has forced me to think of it as a system, rather than a product. I want Deme to be portable, and a robust system can be used with just about any tabletop, real or virtual. For an example of a game system, see Wizards of the Coast’s d20 System. The d20 System happens to be a handy model for quantizing events and behaviors—handy enough to inform the data collection framework for our observation systems in the Visitor Center.

Of course, Deme cannot be run single-player as a tabletop game. That’s a double-edged sword. A tabletop game (even a virtual one) is an immediate social experience. A single-player game is a social experience too, but it’s an asynchronous interaction between the developer(s) and the player. I rather like the tabletop approach because each species has a literal voice. The unearthly torrent of resulting qualitative data may be tough to sort out, but I think that’s a good problem to have so long as I know what I’m looking for.

At this phase, the tabletop version is still officially—as much as I can make something official—just a pilot product. I don’t know if it will become something more, but I feel like it deserves a shot.

I have been shuffling through data from the Exploratorium’s scientist-in-residence (SIR) project and I started thinking about what data (and the kinds of ways data) can or should be shared on a blog.  For now, I am going to share a few word clouds of raw data.  These do not illustrate full sentences nor can you tell which participant said what.

Each of these word clouds was based off of a survey question that I wrote and administered.

Visitors to the exhibition space were asked, upon leaving, “What would you tell a friend this space was about?”  The word cloud below contains data from the March residency, which focused on severe storm science (with scientists from NOAA’s National Severe Storm Lab).

 

The Exploratorium Explainers were an integral part of this project.  At the end of the second year I asked all of the Explainers, the Lead Explainers, and the Explainer managers to voluntarily complete the online survey.

Here is how Explainer managers responded to “Describe the impacts of this project on the scientists.”

 

While the Explainer survey was quite long and there is a lot of rich data there, I want to focus on their thoughts about the iPad.  The iPad was incorporated into the exhibition space as a mediating tool (as specified in the grant proposal).  I asked the Explainers “Where and how do you think the iPad was incorporated throughout the project?”  Their response…

 

 

So, what can we gain from word clouds?  It is certainly one way to look at raw data.  Thoughts?

 

Pulling it all together and making sense of things proves one of the hardest tasks for Julie:

“I can’t believe this summer is about over.  I only have 3 days left at Hatfield.  Those 3 days will be filled with frantic work getting the rest of my exhibit proposal pulled together as well as my Sea Grant portfolio and presentation done for Friday.  I go home Saturday morning and I haven’t even figured out when I’m going to pack.  Eek.

But back to the point at hand.  Doing social science has been such a fun experience.  I really loved talking to people to get their feedback and opinions on Climate Change and the exhibit.  I’m so excited for this exhibit.  I want it to be fantastic and I’ve been working very hard on it.  I am stoked to visit next summer to see it in the flesh!

One thing that I find really challenging about doing this kind of research though, is pulling together the data and putting it into a readable format for something like my End of Summer Final Presentation on Friday!  The big survey I did, for instance, was 16 questions and the data collected is very qualitative and doesn’t fit neatly into a table on a power point slide.  So I have to determine which things to pull out to show and exactly how to do it.  I feel confident that I’ll get it down, it’s just going to perhaps rob me of some sleep the next couple days.

Today (Tuesday) I finally got to do something that I should’ve done long ago.  Mark took me into the “spy room” as some call it and showed me all the awesome video footage being recorded in the visitor center.  It’s really incredible!  I was able to download a few videos of myself interpreting at the touch tank which Mark suggested would be a good addition to my portfolio.  Now I feel like a real member of the Free Choice Learning crew.”

This summer has given me a wealth of experiences that will really benefit my future…I can’t wait to see what that future holds.