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Category: animation

Putting 2D HD video footage into 360 video  July 10th, 2019

Here is an example of the best 360 video quality we can pull off at the moment:

Want details on what we’re doing here?
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Using Unity’s Mecanim for Animations  March 25th, 2014

This is a VERY basic Mecanium tutorial for those who want to take advantage of the example animations found within the video tutorial below. Read the rest of this entry »


Creating a Control Panel for Animations in Maya 2013  October 25th, 2013

Here is a brief outline and example of how to create a control panel for animations in Maya 2013. Read the rest of this entry »


Exporting Flash Movies (two quick notes)  September 26th, 2013

I gave up on exporting Adobe Flash movies years ago, for two reasons. Because the final movie looked so fuzzy / bad / compressed, and because my movieclips didn’t play at all (I thought i’d have to do every animation as new keyframes, with no repeated clips). I’ve figured out both of these problems (and will include export settings below).
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Animating along multiple paths  August 12th, 2013

I know you can snap a camera to a curve, but wondered how you’d handle switching between 2 curves. Here are two solutions:
http://www.creativecrash.com/forums/animation/topics/one-camera-attached-to-two-motion-paths

(a script to decide which motion path drives translation during which frames, or just keying the level of influence from multiple constraints).
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