Using Unity’s Mecanim for Animations March 25th, 2014
This is a VERY basic Mecanium tutorial for those who want to take advantage of the example animations found within the video tutorial below. Read the rest of this entry »
This is a VERY basic Mecanium tutorial for those who want to take advantage of the example animations found within the video tutorial below. Read the rest of this entry »
Here is a brief outline and example of how to create a control panel for animations in Maya 2013. Read the rest of this entry »
How to Instance Mesh with Particles – PDF
Above is a PDF guide I created that has step by step screenshot examples of how to instance a mesh and apply it to the particles of a particle emitter.
Below are the easy steps to doing this:
To instance a single object to particles
(As a reminder make sure you put extra frames in your timeline so the particles have time to emit… I used 300 frames)
The last two pages of the PDF are examples of altering and scaling the mesh, all of the instanced particles will experience the same alterations as your source mesh.