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Using Unity’s Mecanim for Animations  March 25th, 2014

This is a VERY basic Mecanium tutorial for those who want to take advantage of the example animations found within the video tutorial below. Read the rest of this entry »


Creating a Control Panel for Animations in Maya 2013  October 25th, 2013

Here is a brief outline and example of how to create a control panel for animations in Maya 2013. Read the rest of this entry »


Maya: Instancing a Mesh to Particles  September 25th, 2013

How to Instance Mesh with Particles – PDF

Above is a PDF guide I created that has step by step screenshot examples of how to instance a mesh and apply it to the particles of a particle emitter.

Below are the easy steps to doing this:

To instance a single object to particles

  1. Select source geometry.
  2. Shift-select the particle shape.
  3. Select Particles > Instancer (Replacement).
  4. To hide the source geometry, select the geometry and select Display > Hide > Hide Selection.

(As a reminder make sure you put extra frames in your timeline so the particles have time to emit… I used 300 frames)

 

The last two pages of the PDF are examples of altering and scaling the mesh, all of the instanced particles will experience the same alterations as your source mesh.