Archive for the 'Maya' Category

Feb 19 2016


3D Scanning Tests: three kings

Filed under 3D,How-To,Maya,Scan

3D scans side by sideWe’ve been doing tests with 3 popular 3D scanners here at work.

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Mar 25 2014


Using Unity’s Mecanim for Animations

Filed under animation,Maya

This is a VERY basic Mecanium tutorial for those who want to take advantage of the example animations found within the video tutorial below. Continue Reading »

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Oct 25 2013


Creating a Control Panel for Animations in Maya 2013

Filed under animation,How-To,Maya

Here is a brief outline and example of how to create a control panel for animations in Maya 2013. Continue Reading »

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Oct 14 2013


Particle Flow along a path

Filed under How-To,Maya

Here are a list of basic instructions and tips for creating a particle flow along a path. This works great for a swarm look. Continue Reading »

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Sep 25 2013


Maya: Instancing a Mesh to Particles

Filed under How-To,Maya

How to Instance Mesh with Particles – PDF

Above is a PDF guide I created that has step by step screenshot examples of how to instance a mesh and apply it to the particles of a particle emitter.

Below are the easy steps to doing this:

To instance a single object to particles

  1. Select source geometry.
  2. Shift-select the particle shape.
  3. Select Particles > Instancer (Replacement).
  4. To hide the source geometry, select the geometry and select Display > Hide > Hide Selection.

(As a reminder make sure you put extra frames in your timeline so the particles have time to emit… I used 300 frames)

 

The last two pages of the PDF are examples of altering and scaling the mesh, all of the instanced particles will experience the same alterations as your source mesh.

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Aug 12 2013


Animating along multiple paths

Filed under animation,curves,How-To,Maya

I know you can snap a camera to a curve, but wondered how you’d handle switching between 2 curves. Here are two solutions:
http://www.creativecrash.com/forums/animation/topics/one-camera-attached-to-two-motion-paths

(a script to decide which motion path drives translation during which frames, or just keying the level of influence from multiple constraints).
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Aug 09 2013


Paint effects – grass

here’s a cool quick tutorial Calvin found:
http://cg.tutsplus.com/tutorials/autodesk-maya/animating-grass-and-flowers-using-paint-effects-in-maya/

Quick example after the break: 
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Aug 09 2013


Extrude polygons along path – and sub-curves

Filed under How-To,link,Maya,script

Here’s a super cool script James found:
http://lesterbanks.com/2012/04/use-polygon-extrude-along-curve-in-maya-while-adding-animatable-subcurve-attributes
it lets you extrude polygon faces along a curve (much like the NURBs extrusion experiments we gave up on in the past, because they had open ends. Except this script lets you dynamically control the number of Divisions, and gives you a “taper curve” slider to keep the end closed as it grows).

To Set it up:
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